Christmas Lottery
Originally Posted by TBGamers View Post
So this is my app for Relaxail!

I hope I enjoy.



And on a serious note, I am looking for some CnC on my replays. Most replays are using < 5 joints per turn.

Deuteria.

fl0w
Guess i can throw some sort of assessment.

relax - Started out with a bit of a goofy swing. What followed after was pretty nice to look at. Some good hits and blocks.
relax1 - The idea of the kick was nice in the beginning, but you were a bit off balance to execute it perfectly, so you came through half-way. The cb didn't come out so right, even if it was to shift your head around and go in legs first, way too up to the skies ;d
relax2 - The beginning was so awkward, i wasn't sure what you were trying to do there, then charging in head on ;d tsk-tsk. The comeback was sluggish but alright, following a nice groin punch there.
relax3 - pretty much a casual w3 replay, not much to say there. Opener, comeback, dq.
relax4 - The start was pretty beautiful. During the second encounter i would've used the other arm - spend an extra turn for setting up a second attack, uploaded a corresponding replay (relax4deu) to show you what i mean. After that you got yourself in a vulnerable position again.
relax5 - More weird stuff until 450. Wasn't exactly the best match.
relax6 - Was derpy. I liked the helicopter there, too bad it was more of a flashy stunt than an attack ;d Wasn't much going on here. There were some other ideas you could've used, uploaded a corresponding replay (relax6deu) to show you what i mean.

In a short summary i'd say your execution needs a bit more refinement. Take your time on deciding what joints you actually need because no matter what you do there's almost always a better solution. Overall though you're all good, there isn't much else to say here. Maybe the usual: plan comebacks the moment the distance between your opponent increases, again you don't have to change everything. Relaxing all joints will let you assess your momentum faster and make the necessary changes only. Fluid movement. And stop charging headfirst unless you've got a good plan to do some real damage. Don't over-think it. Can't offer any more detailed or technical advice, i've pretty much only relied on instincts all these years. Or at least so i think. Any more questions, let me know.
Attached Files
relax4deu.rpl (55.5 KB, 8 views)
relax6deu.rpl (83.0 KB, 6 views)
But why's the rum gone? :v
derpin like crazy tonight.. i pulled myself together at the end though

sooo tiiirred
Attached Files
35678987654.rpl (85.5 KB, 8 views)
Good ones there diamond, too bad you forgot the dms, would've looked nice ;d

Alright i haven't posted some in a while here so here come some goodies. 'whatcouldvebeen'-s are edited ones where i knew i had a better solution but ran out of time.
Attached Files
aikideu.rpl (33.0 KB, 5 views)
judoshu.rpl (88.7 KB, 4 views)
jusd.rpl (60.1 KB, 4 views)
boop.rpl (52.2 KB, 4 views)
swthrow.rpl (71.1 KB, 6 views)
whathappened1.rpl (88.7 KB, 4 views)
whatcouldvebeen1.rpl (80.4 KB, 4 views)
whatcouldvebeen2.rpl (69.1 KB, 4 views)
But why's the rum gone? :v