HTOTM: FUSION
Original Post
Fight school: Can it be Something More?
For people like me, that can defeat uke with the click of two joints now, have no use of fight school in toribash, well i think it should be improved greatly.

The Advanced moves aren't really advanced now, to people that have been playing the game for a while. i think there should be an addition of moves you can learn in fight school, that are really challenging and more effective to learn. Keeping the normal Tutorial, Basic, and advanced training is fine, but you should be able to go into basic or advanced and find more than just one move that really isn't effective anymore.

So my idea is to be able to go into basic, and it pulls up a list of added moves to learn, that are good for beginners to learn, not just one or two. Same for advanced, you click advanced, and it opens up a list of advanced moves you can learn. (More moves can be added on with updates to the games occasionally.)

As for uke, when you fight uke, there should be a setting, to set him to Easy, Medium, or Hard. So beginners can have a easier time fighting him, and more advanced fighters, (Black belt and up), could have a challenge to practice around with, when they don't feel like fighting a lifeless dummy in Free play or face people in Multiplayer.

I would assume that would require much work to set this system up, (on the creators part), but i'm just brainstorming not demanding, so this is just to get those creative juices flowing, i'd love to see a more intricate Fight school, it's a whole new combination of Multiplayer and Free play, that could help beginners get a boost in learning to become better, and sharpen the skills of pros. Hope it makes it up to a consideration in a future update. Thank you for your time!


(added: And on the forum people can upload there own moves directions, that can be downloaded and uploaded to a Custom Moves Folder also accessible in Fight School, where you can watch peoples directions below to learn how to do moves!)
Last edited by Lazors; Sep 2, 2013 at 08:35 AM. Reason: Don't ask people to "support" your post, thanks.
Howdy, I'm Mod Squad & The Social Media Manager @ Nabi Studios , if you have any modding or social media questions PM me or DM me on Discord: Matarika#5297
The thing about uke, the beauty of him if you will, is that he is uke. He exists for you to practice on, not to challenge you. I use uke occasionally to train extremely close saves, because of the unlimited reaction time what usually is seen as an impossible save becomes possible, and then I know better what joints to use with reaction time in mp.

It's also necessary to understand that we can't program reactions and moves into uke, that would be way too technically advanced for anybody, really. Maybe if he moved in a chess-like pattern, but it's just not happening in a few years.

But what I'd like to see in form of uke fights is more "practice dummy" content.
Uke could, for example;
- Train saves (you'd find yourself in a bad position and it's up to you to save, it's important not to move uke while you're saving)
- Teach you openers for all of the 'main mods'
- Use 'nooby' openers on you (snapkick, liftkick, shovel, inside grab etc) and show you how to react when someone does it in mp.

The advanced tutorial, IMO, should be filled with different move sets. Let me explain.
The basic tutorial should show some medium-high grade moves, but at a step-by-step basis. This is to show the player what the high level players can do. So DM tutorials, Aikido throws, Tk boom hits, Wushu recoveries.
This also serves a second purpose, to show the player which moves are effective and good in mods and sp. players would start aiming to be able to throw, instead of kicking, for example, and not improving at all. (See Hxc)

The advanced tutorial would be more for actually showing the player how to do them. This would include tips on how to get into position, how to tilt your gravity, how to boom hit properly, how to do a cork...
Brendan (he who passeth judgement on the frequent changing of signatures): I don't do hentai anymore
You could get a trainer to help you.They could also add a simple list of uke's moves,maybe add a little more and do it like you said:
Originally Posted by matarika View Post
So my idea is to be able to go into basic, and it pulls up a list of added moves to learn, that are good for beginners to learn, not just one or two. Same for advanced, you click advanced, and it opens up a list of advanced moves you can learn.

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