Toribash
thanks, stupinator.

hopefully the thread will get more attention now that I leave it on the top of the page. judging by all of you guys, it deserves the comments.

oh and btw, with further examination I noticed that actually only now do we have 2 comments to go, deady's was about the older ones...

I really hope I'll get em, because I have two completely grabless combos that are at least as good as "wushooks" and "antigrav combo"... try and resist that!
Last edited by Archlurps; Nov 21, 2008 at 12:59 PM.
I refuse to grab.
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Like CnC? Most people do. Be a dear and spread the love!
Yes, it really does deserve the comments. :0
Though i'm too lazy to synopsis them all, i'll go as far as saying that the fifth and tenth were my favourites. Veeeeeeery nice. Keep up this great work.
<Blam|Homework> oiubt veubg
various places to find me lol
Aerial Stomp - Ouch. Hits could've been a bit more destructive but the stylish decap brought the replay back up again.
Bull Rush - Nice madman-style there, a bit sloppy for my tastes however. The opener could've been more destructive (see replay) but I'm being pretty critical, I liked it overall.
Orbiter Split - One of the best I think. Watching these, I'd definately say you value style over destruction. ;)
Antigrav Combo - Love the opening backhand punch there. A higher dismemberment to hit ratio would be preferred but one of the best of the bunch.

Overall, 8.3/10 (very precisely). There we go, returned the favour.

Also, sorry for not commenting on all of them, but I didn't want to be going through all of them in analysis mode.
Ya got me. I forgot about your thread.. My bad Arch.

momentum dropkick- I really liked the opener. I wish I could come up with a momentum getting opener like that. >.<

running knee attack- Though I wouldn't really call it running... It was still very nice. Good use of momentum with a killer knee.

trick hook split- Again, good use of momentum to destroy shit with your mind... Or your foot in this case. Can't say anything bad about that one.

whip kick- Wouldn't call call this low... But hey. To each his own. :P


wushooks- WOW... That was crazy... >.> I hope I never run into you on the street. Cause I have a feeling that you'd do that to me for no reason... >.<



ಠ_ಠ
Reppin OLDA ಠ_ಠ
[SIGPIC][/SIGPIC]
Thanks, people! thanks a million! Great getting a proper flow of comments.

As promised, I'll post more replays in this post. first, though, I'll comment the comments (lol... but really I have something to say about all of them.

@shook: no problem, you can comment all of them individually, comment the ones you want to, give a /10 rating, point out your favourites or just tell what you generally think about them. All is fine, but of course the more the better for me, since I have more detailed info about what you think of my creations.

@Tamer0: thanks for the comments! It's completely OK that you didn't comment all of them. I can't blame you if there isn't enough to say about my replays, and not all people have the time to give as much attention to each replay as I do. about your comments:
Aerial stomp: I personally would have loved it more destructive, too, but my momentum was too much to be tamed (kept to the ground and close to uke), so I had to resort to a short combo. to get things clear, it only had two strikes, the nip of uke's calf was unintentional, and hence could hardly dismember
Bull Rush: Yeah, the opener could be more destructive, or more stylish, but as said, this isn't as good as newer ones, because I made it during my break.
Orbiter Split: You're not completely wrong. I do love destruction, too, but even a huge shatterhit isn't cool if it's stiff and needs a grab for a 100 frames. Also, I do think I have a lot of destructive replays, but they have a lot of strikes, so I do favor style over destruction for each individual strike.
Antigrav combo: funny how nobody hasn't snagged on to the "real world reference" in the explanation... or hasn't anyone read it? Either way, here, too there is at least one unintentional touch of uke, and another hit that I consider placing uke (the "punch" from below his legs in the beginning). Also Uke's leg between my legs I'd consider holding, but much more sophisticated than grabbing, and finally, the kick to the back of uke's hip joint during the final punch was to keep the rest of him in place to deliver the energy into the hip only and dismember. Just to make things clear


@wiggins: No problem, "late" rather than never. As for your comment on "wushooks", don't worry, I'm not a violent person in real life, lol. Just now did I notice that flying pec that hit my tori in the end... just caught my eye somehow.

now on to the replays:
The birth of a cripple: yeah, I said I'd ran out of break-time replays, but I found one after all. This is pretty mediocre, but thought I'd post it anyways.
aikido - flawless: what the title says: exactly (one of) the thing(s) I wanted the opener to do when I came up with it. Now that I believe I have somnething of an audience, would you consider this shoveling? Nobody said that, but once I was accused of it with that opener, so I'm not sure.
capoiera on speed: a quasi-combo, due to me flying too far off uke after the third kick. I could padhack it and put in some more bashing, but the pause would be a bit longer than I'd like
teaching uke to flip: This one is based on my Kickboxing opener. Yes, I
hate tapkicks, but by the time I noticed it here, it was too late to remove it. I might make an edit without it sometime, though. The name comes from the flip-ish thing uke's remains do in the end
flipschool extended version: A version of the above replay with the remaining leg also removed. I kept the original because the constant tapping of the floor with that leg got rather awkward, but had to keep this edit because I just love the power if the last kick.

Yeah, I also said I'd have two combos, and actually now I also have a third one, but to keep the amount of replays no more than five and the order of them logical, I'm posting it next time
Attached Files
2 the birth of a cripple.rpl (122.4 KB, 11 views)
3 aikido - flawless.rpl (44.2 KB, 12 views)
2 capoiera on speed.rpl (229.0 KB, 11 views)
2 teaching uke to flip.rpl (178.4 KB, 12 views)
2 flipschool extended version.rpl (251.7 KB, 12 views)
Last edited by Archlurps; Nov 22, 2008 at 11:20 AM.
I refuse to grab.
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Like CnC? Most people do. Be a dear and spread the love!
aerial stomp - Loved the kick to the arm! And what made me laugh a bit was at the beginning when it looked like you tried to kick his leg off and failed =p
Antigrav combo - wow..... the sunglasses didn't even work =p That was awesome! I really want to learn how to do something like that someday!
Flipschool extended - I love it because Uke's head and leg went so far XD It was great!

I watched them all, bu those were the ones that stood out for me!
lol, thanks, mikeh. I tried to (not originally, but now that you mentioned it) do that with aerial stomp, but didn't quite work. Then I tried to un-tappy the kick, succeeded, made a cool combo, but accidentally pressed r and e really fast and lost it ... Will try to remake it later. As for what you said about flipschool, I like the dangling abdominal piece more than the distance, because they decelerate really fast so the flying doesn't look cool.

thanks to you too, dbuhos, but apparently you didn't watch the latest ones (there was one view in each when mikeh was done, and still one in each when dbuhos's comment was up). They are the best in my opinion, you might like them too.
I refuse to grab.
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Like CnC? Most people do. Be a dear and spread the love!
Yeah, the newer ones are best, you can see how you have improved over time!

Unlucky about aerial stomp =( And the abdomen was good

Could you help me improve? =p
Hell yeah! Nograb madmans. Some of these replays deserves 9.9/10 ratings
So.. 8.5/10 for the bunch.
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