Toribash
Originally Posted by ynvaser View Post
I'm saying exactly that, and calling me names isn't a counter-argument. ggnore

Incorrect. The ability to be creative can be improved by increasing your skills and intelligence. I'd argue that creativity and intelligence go hand in hand. Any person who becomes better at something will also become better at being creative with it, particularly when they practice the creative aspects.

The key question is, which of the following is true:

Creativity is a subset of intelligence
Intelligence is a subset of creativity
Creativity and intelligence are overlapping constructs
Creativity and intelligence are part of the same construct
Creativity and intelligence are distinct constructs

I doubt you will find any credible sources that state that every individual is born with x amount of creativity that cannot possibly be changed through learning processes.

As others have pointed out in this thread before: Comparing fighting and dancing is not a very smart thing to do. To become better at making replays than NutHug you are gonna have to spend significant amounts of time practising. To become better than idk Logic at wushu you are gonna have to spend significant amounts of time practising as well.
I'd argue that both abilities overlap greatly in some aspects and differ a lot in others. The difference between the two is too small to make accurate assumptions without proper data.
How are you?
But the success of the end result is more likely to be determined by skill for MP. In single-player nobody sees how many times you make mistakes and the end result appears faultless regardless of how long it took you to think it up. Sure you could be incredibly skilful and create a replay in one go in SP, but you can also just trail and error your way to the same result. In MP you usually need to be genuinely skilled (rather than just dedicated) to prosper (in terms of people actually respecting you).

I do not think specialists of either fields are inherently superior or inferior because of this. Being dedicated enough to the game to create a replay of a high standard despite not being able to get it right first time is a value just as respectable as being about to beat most people in a range of mods on MP.
Good morning sweet princess
Obviously there's more skill involved in Multiplayer because I play Multiplayer. euheuheuhe.


More seriously, I think they're complementary. They both require the knowledge of how the toribody works but through different aspects. Singleplayer is focused on patience and precision, multiplayer is focused on using the most efficient combination of joints in a limited amount of time ; different uses of the body, different goals, different skills.

The thing you'll learn in singleplayer will be useful for multiplayer, and the thing you'll learn in multiplayer might be equally useful for singleplayer. Complementarity and shiet.

@Zelda, just saw your signature <3
Lets not forget dedication and patience is a type of skill as well.
As it turns out MP players don't seem to account the fact that SP player also are challenged and have to overcome problems.

Jaker allegendly spent 80+ hours on a single replay. Being able to dedicate that much time to a single task isn't easy at all, especially when you regularly have to scrap several hours of work because it didn't turn out the exact way you wanted it to.
Theoretically a monkey could write shakespear, as Larfen pointed out. With enough luck hitting the right buttons anything could write theatre, even a branch in the wind.
The chance of a treebranch hitting the right letters on a keyboard for it to form an act is abysmally small though and statistically it would take millions of years of scraping documents for this to actually occur(no source, just making numbers up).
However, if I were to attempt a shakespear quality text I'd likely be able to do it. Sure it would take me several years probably but eventually the result would be fantastic.
Shakespear himself however would be able to humiliate my efforts by writing a similair quality text in what? 0,01 percent of the time?

To round this up, make an extremely high quality replay takes a lot of time. The more skilled you are at the game the less time it will take. And ingame skill can of course be improved.
I'm not willing to accept that dedication is a type of skill. This doesn't mean I value it any less as a quality, it is just a different kind of quality to quick and precise reactions of the sort you rely on for multiplayer.

However, one thing which is required in single-player is vision, being able to analyse a replay being made and tell if something needs to be or should be changed to make it better, seeing what would work best when. That is a sort of skill. In multiplayer you tend to only need to distinguish between actions where you lose, and actions where you win, beyond that it makes little difference what you choose to do. In single player you have to know what will look better which is a lot harder to do.
Good morning sweet princess
Originally Posted by Dscigs View Post
mp consists of making moves to be effective. sp consists of taking time to make precise movements to look pretty.

you don't need to spend weeks to make a good replay, its merely that some people do. in mp there are no good replays, there are good strategies.

Im with this guy.
in SP i dont do anything good because im lazy,then i dont wanna move uke if it is a spar,in parkour its easy
Running away...
How many great SP players is there? Idk but off the top I can name about 10 legendery players and about 20 other very good ones.

How many great MP players is there right now? Very very few, less than 5 i'd say. (And when i say great MP player I mean someone who plays all mods to the top level) maybe even people could say no one has achieved top level in MP.

People will start replying to me with all these old players like Odlov, Ticux, Logic, blah blah blah... they arn't very good players compared to modern day players.

But I do have respect for single player people because it does take a new level of dedication and repetition.
Last edited by FistofLife; Jul 21, 2015 at 07:35 PM.
Originally Posted by FistofLife View Post
How many great SP players is there? Idk but off the top I can name about 10 legendery players and about 20 other very good ones.

How many great MP players is there right now? Very very few, less than 5 i'd say. (And when i say great MP player I mean someone who plays all mods to the top level) maybe even people could say no one has achieved top level in MP.

People will start replying to me with all these old players like Odlov, Ticux, Logic, blah blah blah... they arn't very good players compared to modern day players.

But I do have respect for single player people because it does take a new level of dedication and repetition.

There are more than 100 main mods in Toribash,i think nobody can get the top level in all
Running away...
Originally Posted by Superseba View Post
There are more than 100 main mods in Toribash,i think nobody can get the top level in all

This is exaclty the point he is making, it would take a ridiculous amount of time and effort to get to top level in the variety of "competitive" mods that there are
Don't dm me pictures of bowls that you find attractive.
Originally Posted by pusga View Post
in multiplayer, you are free to create your own alternative goals in any match, but it is not essential. the mod you are playing gives you the rules, and it will necessarily decide a winner and a loser (unless it's a draw, then the game decided both played equally well) by the end of the match. you cannot ignore the objective goals, even if you make your main goal something personal like ripping off both your hand and throwing them at your opponent. I am not saying that I value winning over showcasing tori control or other skills, but the game will not givei you any credit for trying to handicap youself and then failing to beat the other opponent, and it will not reward you if you handicap yourself and then beat the opponent either.

again, not saying that this is all MP and SP are made of, but it is their core. you can complicate multiplayer as much as you want, but it will not reward you in any way, and if you feel like it should then maybe you should be playing another game. the only reward you can possibly receive is pride and joy in completing a personal goal.

Winning in MP is not essential in become a great player. Doesn't matter if you lose or win a game. Showcasing your knowledge of the game mechanics and being able to understand why you used/didn't use those joint states in that certain position to create moves and planning ahead of time is what it takes to be a good player.

If all you want to do is win then sure, go ahead, take that 10tc victory, increase that ELO of yours and stay in tori position for a few more games, but does that make you the better player always? No. The reward for winning is basically being able to stay in the 1st spot, nothing else, so you may as well win with decent moves (play the game it was supposed to be played imo).