HTOTM: FUSION
I have a couple questions. In high-contact high-gravity mods is there a way to reduce lag caused by reaching max contacts? Is there a way to turn off points calculation/damage (both to opponent and self)? I want a mod where the only way to win is to dq your opponent, and one that doesn't lag like crazy during grappling.
You can turn off points for both people in modmaker. Just hit next page until you see body score tab and joint score tab. Then go through the process of setting each and every joint and body part to 0. But I don't know about how to stop lag when max contacts is reached. I haven't experimented with it but maybe just increase max contacts when you edit the mod txt file.
Last edited by MacSparrow; Aug 25, 2015 at 04:07 PM.
Hoy. How do i rotate blocks or cylinder to make slope/zipline ?
:-).

Thanks for every kind of help.
French Player, Old member of OFRO
Originally Posted by MacSparrow View Post
You can turn off points for both people in modmaker. Just hit next page until you see body score tab and joint score tab. Then go through the process of setting each and every joint and body part to 0. But I don't know about how to stop lag when max contacts is reached. I haven't experimented with it but maybe just increase max contacts when you edit the mod txt file.

Thanks, that was very helpful!
Nobody can help me ;( ?
Hoy. How do i rotate blocks or cylinder to make slope/zipline ?
:-).

Thanks for every kind of help.

French Player, Old member of OFRO