I'm going to focus on striking mods because that's my area of toribash expertise and I barely know crap about the rest.
As much as I enjoyed playing wushu mods, lenshu3ng and rk-mma during the past years, they're just outdated now. They're 5 years behind, and we've been given plenty of new tools to upgrade/update mods since (like triggers, thresholds and a customizable point system).
That's why
Striking reborn have been created, to use the tools we've been given to provide actual versions of the classic striking based mods. The mods share the same core and focus their meta on striking aspect (aiming your hits, power, blocks, control...), minimizing randomness and cheese techniques to give them a general feeling of fairness.
There are 2 versions of each mod,
b1, and
b3, they all share the same frac/dm thresholds, which respectively are 180 and 300.
The
b1 versions have 20 turns (so mf = 20*tf), no damage thresholds but still have the fresh point distribution system. They're probably more suitable for public rooms and casual tourneys.
The
b3 versions have 40 turns (so mf = 40*tf), damage threshold set at 60 and fresh point distribution system. They have a higher skillcap and are probably more suitable for a competitive environment, they could be used for ranked KO tourneys if you halve their matchframes (20 turns instead of 40 turns, 40 turns is good for clanwars/matchs/duels, it's too long for KO tourneys tho)
Now the mod themselves :
Striking_HG, which is based on (but IS NOT) lenshu3ng.tbm. -30 grav / 30 tf / 30 dq timeout / dojo 600.
Striking_MG, which is based on (but IS NOT) rk-mma.tbm. -20 grav/ 40 tf / 20 dq timeout / dojo 650.
Striking_LG, which is based on (but IS NOT) wushu mods. -9.82 grav/ 50 tf / insta dq / dojo / dojo 850.
Keep in mind Striking mods won't ever be perfect as long as we don't have a lifebar-like system to totally remove the time advantage/constraint (ingame based or website based with the clanwar system) ; and a way to apply the "damage thresholds" on the "point trigger system", which would allow us to make "soft flags" : making the players only able to score if they strike hard enough with certain parts of their body, which would get us rid of "rubbing damage/points" and crazy hugs.
But until then, the actual versions we're proposing are still better than their classic equivalents.
Also, I guess there should be as many mods in each category (striking / grappling / kicking)
So if there are 3 strikings mods, there should be 3 kicking mods, and 3 grappling mods. And I'd advise the community of each category/mod to choose wisely and do what the striking scene (and cowmeat for kicking mods) is trying to do right now : make your mods focus on rewarding gameplay rather than pushing the new players to learn how to cheese-win, raise the general level and skill cap by making harder mods rather than keeping a noob-friendly meta.
Edit :
Also², it would be much clearer and readable to have an official list like :
Striking_LG
Striking_MG
Striking_HG
Grappling_thingy
Grappling_anotherthingy
Grappling_lastthingy
Kicking_whatever
Kicking_somethingelse
Kicking_Anotherthing
Also³, I've never understood/liked the term "kicking", as those mods' gameplay seems deeper than just trying to kick whatever's in front of you. I think they should be called "Hybrid", as they mix some grabbing and some precise striking.
Last edited by deprav; Aug 16, 2015 at 05:18 PM.