Originally Posted by
hunter
I did those skeets because pusga said last time i'm not good at making/perforimg skeets ;) I was planing in that replay OtherSideOfTheRoad# to throw something in the air of the Uke's body and skeet to that but... I think i got lazy in there..
if you're going to have something in a replay it should either be good or not even there at all. a skeet that happens at an inopportune time in the replay will not be a good skeet regardless of how much time you spend on it. half the fight of replaymaking is realising when is the right time to do a hit or a skeet or whatever, forcing things that don't come naturally is a bad idea.
of course if you seek constant improvement you will naturally practice skeets if someone tells you that you are not very good at them, but an ormo application asks you to present 3 replays, so we would rather watch the result of your training rather than the training itself.
i mostly have a problem with the skeet in the 2nd replay, it forced you to do a weird jump that threw you off balance and made the transition to the pose much harder.
Originally Posted by
hunter
Not quite sure what you mean with this.
you just answered this immediately after you said it. general practice will put you in similar situations multiple times (because of replaymaking tendencies, AKA everyone likes to do similar things every time), and everytime you work with a specific setup or hit, you will have to edit the joints until you get it right. eventually you will be so used to getting it right that you will know by default which joints you need to edit and what you need to do, which reduces the amount of hesitant movements in replays and makes them look more "planned" even if it isn't planned at all, since all of the experimentation that happens in the learning process is gone.
Originally Posted by
hunter
The only thing basically that most of peoples lack is to make the movement to look good. In my case, i'm always aiming for the most "realstic" looking movement as i can do. what i've seen most of the replay makers like the smooth looking movement(not so realstic looking
you should remember that a replay isn't an agglomeration consisting of different things like movement, transitions, hits etc. a replay is the result of the combination between those things. if you have a replay with, for example, movement, transitions, and hits, if you have good movement it doesn't mean the replay is atleast a 3rd good, because the replay's quality depends on how the movement interacts with everything else, and vice versa.
for example, simple and weak hits can work well when combined with gracious and careful movement, but explosive movement suggests powerful hits, so having simple and small hits will make the replay seem underwhelming. basically, you're making a meal, and even if you love beans you won't use them if the meal is pizza. beans are delicious, and pizza is delicious, but beans with pizza is fucking gross, nobody would eat that. likewise, when making a replay you shouldn't treat everything as a checklist of things to do, you should do something that contributes to a greater final product.
you can aim for realistic movement, but that means you need to restrict everything else. example: edgy and risky movements that can throw you off balance are cool, but not a good idea if you want to look realistic, because they will force you to move in unnatural ways to gain your stability back. in most of your replays there were situations where you just waited around without moving (3rd replay, the waiting period from 230 to 150) or lost your balance (1st replay frame 260), all while attempting to have a stable and realistic (according to yourself) movement. these things wouldn't have been such a problem to me if you weren't trying to go for the realism, so that's an example of something that doesn't work in that context.
Originally Posted by
hunter
I think the only thing you basically have to learn in replay making is to learn your tori's joints "perfectly" that you know what you wanna do and know how to make it.
i don't know your replaymaking process so this is speculation by me, but you should try doing things that you normally would not during a replay it might put you in new circumstances that will force you to learn about the tori before moving forwards.
Originally Posted by
hunter
hmm? i have made hundreds of hundreds of replays in the past but i think i never showed them anywhere tho. I don't think my knowledge of my tori hasn't changed even a bit in the past couple years tho.
this is actually impossible