Poor waste of replays
When I make a replay with really low turn frames, it plays back really choppy (that is, every five frames, there's a teleport, and it goes all wrong) and I'm really sad because my awesome ripping up of uke goes to waste this way.
Anyway, does this replay play correctly for you? (I saved it because I threw Uke at a wall and broke his head off, but I don't think you can tell anymore)