Toribash
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[WIP] Bullet 2 Ragdoll
I've been meaning to do a full ragdoll test for a while now. So i've made a test prototype of a ragdoll (guess who) in the blender game engine.

Requirements:

Hardware Graphics card with Pixel shader 2 support. ie: should run toribash with shaders

Software Blender 2.48a (Mac, PC or Linux versions)

File Download Here


How to run:


Open file in blender3d. You should see a big window with uke at the center. Then just press P.

Controls:

WSAD Moves uke up down left right respectively
R Move uke away from the screen
F Move uke toward the screen

Mouse Move the red block (can be used to bump uke around)

Space Reset scene if uke gets stuck (happens a lot)
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