HTOTM: FUSION
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Original Post
Mod bugs
I'd Like to report 3 mod bugs that limit mod diversity.

I tried to talk to hampa about this in-game, but he wants a record of it.

1) Flag 2: does not work, is the same as flag 4, instagib. Still damaged when hit

2) Flag 32: the no-dq part only works for the body objects, where it should also affect corrosponding joints. Ex: leg will NOT dq, but ankle will. head wil NOT dq, but neck will.

3) Engageplayerpos: it messes up ingame. In MP, when you start the match, whatever values you put for uke will be reverted to 0,0,0. Then, next frame, you jump to where your supposed to be, dictated by the mod.


I BEG YOU TO FIX THESE MFKING BUGS! Or, at least, tell me that there are things underway to identify and fix these problems.
- its been a while