Weaker/broken joints
Say I pull on Hampa's arm, then it snaps, it gets slower or weaker.
Togglable option.
I don't want the game to be realistic, I was just thinking of it to make a better thing.
I tink fracturing it makes it worse than snapping it, but I think hypothetically speaking, it will still be movable, but weak. Like breaking my knee.
Suggestions?