HTOTM: FUSION
Prev Previous Post   Next Post Next
Original Post
My Wishlist for Hampa ...
since there is so many Santa imposters out there theese days, i dont trust that guy no more :3

1. a new damage/points-system! because the momentary one just doesnt feel right for a fighting game. i dont understand the underlaying code structures but i think a short damage timeout after a clean hit could fix this ridiculous high points gained by just rubbing hands and feet on your oponent
2. -.- ...a dojo for wushu ....its a fighting game not freeroaming GTAWhiteout. nuff said
3. a new toribash! dont get me wrong, i still think that toribash is one of the best game concepts that are out there and i tryed quiet a few in my gamingcareere wich is now more than 20years ^^
buuuuuuuuuuuuuuut
i feel like that is time for changes and since you are going with this steam/greenlight stuff and all that advertising to atract more players i think it would be a good idea to add some new stuff like it was done with the wii version of tb for example(2 different joint speeds) this realy made a big differnence in movement options.
also, while we start tb from scrach, we could add things like:
4. cloths (could be a new tc source for nabi =P).
5.more realistic weapons/weapon-mods. maybe achievable or buyable ones or choosable before match starts (stuff like swords,staffs, baseballbat,leadpipe^^ twinsabres, nunchuks and if the coders feel fancy enough i could imagine even guns)
6. instead of 1000 different mods there could be stages like in good old beatemups(maybe with deathtraps and such for stuff similar to finishingmoves in MK or even breakable enviroment)
7. instead of pointsdisplay an energybar would ad to the thrill of a battle and sometimes shorten matches a bit. also the bar could be related to qi/ki achived or even the belt, like say the higher the belt the more energy.....yaya i know that this would seem unfair in public rooms but then again higher belts could have their intense matches amongst themselfes while lower belts would learn faster ^^
8. combos wich decrease the new energybar slightly higher with every (clean) hit within a given period of frames, like maybe add 10% per next hit to the damage calculation or something like that(some fancy onscreen bling bling particles related to the combo so it gets harder to go on because the attackers sight on his tori decreases with every next combohit)
9. an openingsequence for battles that are edited by each player himselfe like all other fighting games have for each character(50-100 frames)
10. along with the sequence an openingstance (some dude wrote it somewhere else) could be limited by mod/room management if it comest to official/public matches with close engage distance no need for the ones with more distance, for its opener-alike and opener dont guarantee a win. or the sequence and the stance could be combined like do sequence for walk in (or whatever) and speed at the end needs to be 0 and this makes for the stance
11. customisable toris. for example shorter = quicker,higher = stronger with more mass but slower , fater = more endurance, thinner = less weight (higher jumping)
could be related to account or adjusted by sliders.
12. also, i support snakes with the grab-stuff realy never liked the glueish hands mods id prefere the grabbing as grabbing in reallife but as it is with the pointssystem grabbing someone ends one up with less points than the grabbed one or maybe only inside of the hands could grab could be a short therm solution.

........ well i could go on and on and on with what would/could be possible with a new tb. but im hungry now =P
anyhow on my part i would gladly give up my items, qi, tc (lol wich i dont have) to start from scrach again with a newer tb wich feels more arcade-like . how about you guys ?




ooooooooooooooooooooh totaly forgot, PLEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAASSSSSSSSSSSSSS SEEEEEEEEEEEEEEEEEEEEEEE get that /enterfee command to work properly, so we can fund irregular tourneys and such
Last edited by Pliskien; Dec 23, 2013 at 05:46 PM. Reason: forgot the most important thingy