HTOTM: FUSION
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I have not as much experience in MP as I have in SP, so the most I can do is share my idea of what I believe makes a good replay and good replaymaker. in an attempt to add to this discussion, I will copy some stuff I posted a while ago in an ORMO thread about what I (personally obviously) believe makes a replay and rpelaymaker good

i judge replays by 2 scales. execution and idea. idea refers to what you mean to do, execution refers to how accurately your replay is representing your idea.

I can only evaluate execution if the idea is somewhat clear, since objectives and goals are not universal and etc. (for example i could make my goal to make a replay where I fall to the ground and break my neck while looking stiff and symmetrical. i would contract the hips and hit my head on the ground, breaking it. the execution would be a 10/10 perfect score in that case or something very high atleast, but that does not make it a good replay).

the biggest problem for judging replay (for me atleast) stems from this. i always have to speculate what the idea of the replay is, unless it is clear or the replay is trying to immitate something (eg: Binklawz and the MAS scene).

I look for a replay that shows creativity either in how it does what it is doing, or simply in what it is doing (or both if you are insanely skilled), and that is able to execute it as closely as possibly to the original intention. The paragraph below explains it a bit better.

the point of a replay has always been (to me obviously) to showcase skill (knowledge of the game and how the toris work), so more concretely a replay where the player shows us his tori going near boundaries and not necessarily breaking them. The more specific the thing the tori does, the more different, and the more intentional it looks, and the more I believe he understands the game, as he was able to create something really concrete, really specific and really unique. He showed me something as clearly as possible, getting his point across very easily because he has a very high understanding of the game and is easily able to convert his ideas into reality.
All of this obviously implies that the idea is difficult to achieve or fun to watch.

My idea of a great replaymaker is that he is able to consistently create replays which exemplify that.



Originally Posted by ynvaser
everything

this is stupid
Last edited by pusga; Jul 21, 2015 at 01:33 AM.
oh yeah