HTOTM: FUSION
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Original Post
Toribash Economy
In most games, the player gets rewarded for being good ie: ingame currency or experience. While toribash has both, the currency aspect is very flawed. In my opinion, the game relies too much on player interaction.

its near impossible to get a fair amount tc from the game itself (this means WITHOUT ANY human interaction ie: betting, dueling, art, anything not being a tourney.) In public servers you get 10TC for every win, and that is a terribly low amount. Its disproportionate entirely to every sale in the game.

In order to buy EVERY force in the game from the torishop, if every item was in stock, you would need 2.68mil (2,683,500 to be exact.) As stated above the most toribash will give you for winning a game is 10tc while the most toribash will give for winning a tourney at the moment is 5k. Its obviously grossly disproportionate to the 48k (48790.*90) average selling price (again assuming everything was in stock.)
*= repeating number

lol just use the market dummy
Imagine there was no market and this was the only way to get tc out of the game. its not fair. Its a way to make the player buy TC.

My point being is that to reward someone for winning games would mean the game is rewarding you for being good, and to have a lot of tc means you win a lot of matches. In toribash its completely backwards, all having tc means is having tc. Having tc means either you dueled someone for it, made some art, or bought it. I understand dueling is part of competition, but for a game to have an ingame shop and basically require you to buy tc is ridiculous. If nobody bought tc nobody would have over 500k**
**semi joke/exaggeration


just git gud
not the point at all and if you resort to this its a useless post and proves you didnt read anything.

Am I incorrect in my thinking? How do you feel about the economy and general toribash market
Last edited by Mzebra; Aug 12, 2015 at 06:32 AM.