Secret Santa 2024
Prev Previous Post   Next Post Next
Original Post
'Hardness' parameter for objects
Could also be called "yield". A parameter that effects how much damage an object does upon impact with uke/tori. Perhaps I want to make a steel mace that does more damage than regular punches/kicks. Or maybe I want to make a balloon that doesn't hurt/score points when it hits the player. There'd be many uses for this sort of parameter.