[WIP] Bullet 2 Ragdoll
I've been meaning to do a full ragdoll test for a while now. So i've made a test prototype of a ragdoll (guess who) in the blender game engine.
Requirements:
Hardware Graphics card with Pixel shader 2 support. ie: should run toribash with shaders
Software Blender 2.48a (Mac, PC or Linux versions)
File
Download Here
How to run:
Open file in blender3d. You should see a big window with uke at the center. Then just press P.
Controls:
WSAD Moves uke up down left right respectively
R Move uke away from the screen
F Move uke toward the screen
Mouse Move the red block (can be used to bump uke around)
Space Reset scene if uke gets stuck (happens a lot)