Toribash
Original Post
Weaker/broken joints
Say I pull on Hampa's arm, then it snaps, it gets slower or weaker.

Togglable option.

I don't want the game to be realistic, I was just thinking of it to make a better thing.

I tink fracturing it makes it worse than snapping it, but I think hypothetically speaking, it will still be movable, but weak. Like breaking my knee.

Suggestions?
私の顔にそれを言う。
1. One does not simply pull Hampa's arm.

2. This sounds like an alright idea, but could alter the physics of a game entirely. Could get pretty damn annoying..

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Death is a promise, and your life is a fucking lie
1. I mean if i grab his arm then I start flying away or something. Like I'm holding his arm, his feet are hooked onto something, I'm holding onto a helicopter flying away, Still pulling his arm, it snaps because of stretch(?), I let go. Also, I'm speaking hypothetically, I had no-one else to mention.

2. You can put fracture on but keep snap off, and keep snap on and get frac off.
私の顔にそれを言う。
Frac'd arms are already weaker aren't they? They aren't dismembered, but are still useable.

More development of the idea is needed imo, otherwise it might change the dynamics of the game too much, if it were implemented 'globally.'
What if you frac your whole arm and chest, you can't find a way to flail the arm, now it's useless.

With the snapped joints, they move slower or they start acting like a fracced arm's movement.
私の顔にそれを言う。
You're saying if your joint is fractured you can still move it but it moves more slower?
Don't send me PM's, I don't read them.
Originally Posted by smosh023 View Post
You're saying if your joint is fractured you can still move it but it moves more slower?

Yes.

Or it stops moving for a little.
私の顔にそれを言う。
The Good And The Bad
The Good: Yes anything the but a fracture
The Bad: I'm just saying if it only takes half the damage than fracture there would be too many

The overall : Nope
So you're suggesting something of a sprain to be implemented?

That would add complications, but would be interesting to see, nevertheless.
BAD LUCK