HTOTM: FUSION
Original Post
Real Time Toribash
I heard the idea one day and thought to myself, hmmmmmmm.

The possibilities are endless but, toribash is the great game it is today with its current setup.

i think with disscussion i could come to a conclusion and hopefully others as well.
Hmm, real time would be wierd. In my opninion ofc. I'll come with an explanation later. I just wanna see what more people will say.
Sigma | Gata
Lost pet looking for home
oh it's doable, but the moves would end up being totally different
ICOF Co-Founder/Leader. "Ten soldiers wisely led will beat a hundred without a head." - Euripedes
i think like. 1 frame change every second. like instant fighting
[SIGPIC][/SIGPIC]
[Pandora] I can't appreciate another day in Heaven without another day in Hell [Anime United]
By real time he means continous; so like once the fight starts it's one continous turn. Like hitting "p" but still fighting
it would need a slower animation rate or all our moves would be like white belts all over again.
ICOF Co-Founder/Leader. "Ten soldiers wisely led will beat a hundred without a head." - Euripedes
Try NewbLuck's punchout script... That's realtime, and pretty nice to boot.

As you can see, he had to fix the feet in place, and even then you needed an entire numpad just to control it. How do you propose to control real-time toribash?
I'm back, I think... :)
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