Toribash
any ideas how to make this?

we have: tori, uke, object

tori touch object -> uke win
uke touch object -> tori win

we have only one and the same object

AND

is there a way to make hands vulnerble to DQ?
Last edited by snake; Jan 18, 2014 at 01:32 PM.
Originally Posted by snake View Post
any ideas how to make this?

we have: tori, uke, object

tori touch object -> uke win
uke touch object -> tori win

we have only one and the same object

AND

is there a way to make hands vulnerble to DQ?

I just made a mod which is called Buttonrun and activating the trigger in the button ends the match.

Enable trigger system for the object.
Give it a group: let's say 4
Collide it with the Groups 1 and 2 (2 for uke 1 for tori)
(Keep trigger action as none)

Select the parts you want to affect the trigger from the BODY II.
Enable trigger system for both Uke and Tori.
For tori select group 1 and collide it with 4 (the object group)
For Uke select group 2 and collide it with 4 (the object group)

Trigger action = (Uke for tori) and (you for uke)
Last edited by antities; Jan 21, 2014 at 10:43 AM.
Originally Posted by FistofLife View Post
I got this problem, The object i select wouln't allow me to turn static off

Only object 1-16 can be non-static.
Come join the [Modding Community]
How can i test my mod with a friend?

If i make a server and load my mod(with /lm Highkido.tbm) then writes "aikido.tbm => aikido.tbm" and nothing changes.
Offline works it well.
Plz Help
Last edited by Taquar; Feb 27, 2014 at 03:39 PM.