Everything in this patch is interesting. Changing the fountain - can I still ward the highground behind it? Changing the paths to secret shop/rosh location/sideshop, very interesting.
Bounty rune is so fucked, I think it's going to be necessary to rune camp a lot more. I usually play 5 so it's usually my job, but it feels like we NEED to camp both runes now, especially against a fast bottle hero.
The xp/gold from hero kill rework is terrible, nothing more to say about that. There's no way you can expect people to be able to calculate that ingame. Plus it can be used to see if you are ahead or behind in total xp/gold. I don't think it's good.
Nerfing pushing is interesting.
Bane buff holy shit.
Bloodseeker rework is kind of strange. It looks like 1 point to bloodrage/thirst then max rite will be the go. I don't like it as much.
BH buff is hilarious.
Thank god for the Brood buffs, she really needed that web change to be playable. The spiderling changes are awesome. 6 seconds means that web is no longer usable as an escape though. Going to need blink or SB or something since you are fragile as fuck. Also thank god for no longer being able to get stuck in trees, that glitchy shit was the worst.
Fucking clinkz buff. Now we get a clinkz with skaadi + mask of madness attacking at .39 with slow and lifesteal and flame arrows. Why does valve hate supports...
Dazzle buff why?! One of the best ultis in the game buffed!?! This is DP damage buff all over again @_@
Massive buffs to PL.
Riki can probably be a support now. If they pick NP you can harass even at early game, he will play a lot more like a BH early. I think you can definitely use him against a jungler and play man to man. Especially against someone weak like LS or BS jungle (as if BS is going to jungle anymore though).
Support skywrath nerfed... I guess he was the best support last version so it was inevitable.
Techies buff... doesn't matter he will still get counterpicked every single game, way to easy to counter.
Crimson guard op, get rekt PL.
Maelstrom nerfed and is more expensive. It has seen a lot of use lately, so makes sense.
Damage type changes is good, BUT I am 100% certain that normal/pierce/siege/magic and light/medium/heavy/fortified/heroic aswell as shadow/universal/etc attack, armor and damage types STILL EXIST. Don't get confused by the changes.
All in all, very interesting.