add homerj for germans... he one of the best casters ever...
even better than husky in my opinion)
and ftwbroadcasting they are bringing you the sc action with fuhunnn
edit:
buildorder against Zerg? (as toss) pros actually are playin it and it seems quite usefull...
its the 3Gate - Sentry - Expand...
means:
pylon 9
gate 13
gas 14
pylon 16
core 18
gas 18
pylon 22
going for 3 gate and then at 36 supply:
nexus
forge
and halluzination tech... (for scouts)
what do you think? you can prevent any kind of runby (means zerglings run into your base) you can pown every zergling and roacharmy (force fiels and some stalkers)
its very usefull youve got all the techways you need... and the economy to bring em thru...
actually you can switch to:
6gate
2starport (against mutas)
2Robo (against roach and hydra)
also important things :
come up with early pressure ... and :
save your base with canons ... and research weapon 1 upgrade
what do you think?
Last edited by pinheads; Mar 5, 2011 at 10:31 PM.