I've avoided sticking my noes in until now as I'll undoubtedly get slaughtered as soon as I post but I fear I can't hold my tongue any longer.
1) Most complaints I see are the whole "Prizes" issue.
While it's something that I appreciate is an issue, to me, it just comes off as a tad selfish.
To win a tournament is much more than just getting an item.
You win the pride, you get to play a fun mod and have fun at the same time, and you represent your clan (if you have one).
To concentrate wholly on the prize just seems to be missing some of the points of tournaments.
On a not unrelated note, I'm not sure what you'd have us do about the prizes?
The sack is stocked with items, to give out ridiculously good items would be, as suggested, ridiculous.
That leaves the rest of whatever is in there, and speaking for myself, the prizes are random from that remaining list.
Let us say that we up the value of all items in the sack, we begin to give out good forces and such.
Prices in the market go down.
Everyone has one.
No longer good value.
You say bad prizes.
back to square 1. Wat do?
On a further personal rant, someone above complained bout getting velvet force for first place?
My first reaction was O.o I'd be well chuffed with such an item, or maybe that's just me...
I digress, however, perhaps we GM's need to be taught a little bit about general market prices and trends in order to keep on top of this - my previous points however stand.
EDIT1: Point is, on the whole, prizes aren't gonna change.
2) The mods.
To summarise in a statement - we can't win.
Host random mods -> why don't you host some official skillful mods?
Host more standardised mods -> OMG no creativity
Given that I have received pretty equal amounts of complaints for both sides, I'd say we're balancing it pretty evenly.
However, maybe another poll is in order to see what you guys are enjoying.
Double however, a lot of the guys that vote on that rarely get ingame, so reducing the overall validity of the poll so... Feh.
I think there's a lot to be said for Sprytryne's post here:
Originally Posted by Sprytryne
And in my opinion, I think it's a lot more interesting if the mods used are variations of default mods like aikidopyramid1.tbm or judoarena.tbm etc.
I like this idea and once I get back to full activity will try and do some of these variations.
I'll be talking to a few trusted individuals about which mod variations would be good.
3) The total players seems to be a small issue raised in this thread.
I dunno how many it used to be, but when I was first trained in February of 2011, Korvin went through a lot of the theory with me, and that's the theory I still use today.
Roughly 22-26 clients for my tourneys. Possibly down to 18 if I simply don't have a huge amount of time, yet want to do something quick - surely better than nothing?
furthermore, larger events such as having a maxclient of maybe 28 or up greatly increases the chances of ghosting, and the servers are pretty temperamental as it is
This is imo unrelated to the mods as calu suggested.
I'm now gonna go on to talk/rebuttle a few notable posts from this thread.
Originally Posted by
f4ri20701
do trivia's in GMTourneys to satisfy the specs to keep things spicy in the room
This is something that seems more popular with the newer gm's and is something (possibly a failing of mine) that I've never really taken to.
Depending on what one uses as prizes, it's a good way to clear some of the terribly low value items from the sack (one's I'd call very harsh for end-game prizes) - but that's a pretty bad reason to be giving away prizes imo; just to get rid of them.
The use of TC is something that is always suggested yet 2 things spring from this.
1) The reason we don't use tc prizes + we won't send tc from magicalsack
2) Not all GM's are rich, this myth has stemmed pretty much entirely from Firebolty being the richest fgt around. People seem surprised when I tell them I have a few thousand creds, which are hard(ish) earned, and I'd like to maybe spend on myself - I only add that final bit as I've in the past been complained at for not using my personal tc to fund stuff... Wut?
Originally Posted by Oofun4
I wonder , when we ask he much the prizes , we get punished too /: when we are being sarcastic .. Mostly ban .. Are GMes whole another human species of cold blooded or ?
Sarcasm on the internet rarely works. It comes across as dumb a lot of the time, intended or otherwise.
The Gm's can rarely distinguish between you joking about the rules or genuinely being a jackass.
It's best to find your fun in areas that can't be misconstrude.
Again, speaking purely for myself, I use 1 rule only (kinda 2 but meh):
Don't be an ass, if i ask you to stop something, you stop it.
It works, I think, people seem to be less inclined to break the rules when there is 1 very general all encompasing rule. Personal preference plays it's part here and is down to the hoster.
EDIT2: ^Elaborating on what Tarlan mentioned earlier.
Originally Posted by Fenris
My reasons for not bothering to come to tourneys are mostly because most gm's act like assholes, when you talk friendly to them it seems like you're a inferior being, and when you ask questions they get mad.
This is something I'd like to hear more about via pm actually.
I fear that not smiling/joking around when explaining/repeating can be taken as harsh or stern.
Like this post, I'm far from angry or anything, but I'm simply talking professionally and not using smilies as the situation calls for me to act as such.
Finally reiterating the boss man here:
Originally Posted by Uric
Oblivion explained the situation with prizes perfectly. We cannot hand out high valued items all the time or the economy will die. Likewise with generated TC. All we get is items and TC from banned accounts, that's it. All other comes from our own pockets.
What I want to find out is what will make what we do more enjoyable for you guys? Prizes aside, otherwise feel free to donate so that we can use TC as prizes.
In my eyes it's more about having fun than earning TC.
Now let's change the whole direction of what this thread has turned into. Away from negative feedback and abuse directed toward the GMs, and more suggestions and ideas that will likely be considered.
Originally Posted by Oblivion
Since common complaints on some of the previous posts include unappealing prizes and lots of time sitting in line, you could fight these two problems by asking out some questions with small TC prizes in regular intervals of time.
The content on the questions asked could range from: forum/in-game rules (neat benefits for the whole community if those were more generally known, specially considering a decent part of the in-game community isn't familiar with the forum or with rules in general); Toribash History, like culapou's trivia used to be (it could make people look through the forum for the answers, making them both more used to use it and more attached to the game/community because of the more in-depth knowledge they would have about it); or even common topics like basic science and whatnot (14 year olds learning real-life-relevant stuff is always yaaaaaay because educated people are cool??).
People also seem to be complaining about grumpy hosters. If you're grumpy, don't host. If that leads to less tourneys being hosted, recruit more people, enough people to cover for each other's grumpy-ness.
For those saying that GMs have lives and they have the right to be grumpy: yes, they can be grumpy all they want, but that's not an excuse for them to provide bad tourneys, that's a reason for them to not host tourneys. If you're grumpy, don't host.
Lastly, I do agree that the tournament actual prizes aren't very appealing, but for the prizes to get better you'd have to cut down alot on the 500-tc tournaments and such, to maintain the ratio of generated items+TC per unit of time and not sink the economy further. I'm actually in favor of this, but I don't have any in-depth knowledge on the auto-tourneys overall impact.
----End of GM-directed part of the post----
For everyone asking why the GM's can't generate cool items for every tourney:
-With more frequent good prizes, said good prizes become more common among people.
-When something becomes more common, it has less value. Imagine a trading card/baseball sticker, or anything collectible of that sort. If all the kids have that card/sticker, it becomes less cool, and you would give less valuable cards/whatever in trade for it.
-This would eventually lead to TC being less valuable (you need to think about it with the logic I used in the example above: "people have tons of it so it is less valuable)
-If TC becomes less valuable you wouldn't buy it on the official shop, because why buy 10000 for 10$ (or whatever rating is used now) if you can just win a tourney and get a 15k prize? Note: If the shop sold more toricredits for the same amount of money, items would get too easy to buy and people would have less need to buy toricredits. If you'd raise the items prices proportionally to increase of TC per $ sold on the torishop, you'd have constant rises on the item prices, which is pisses people off.
-If hampa doesn't get any money, he has to spend time trying to get money in other ways and forget about Toribash, and that'd pretty much be the end of the game as we know it now.
tl;dr for this last part: awesome prizes would ruin the economy and hampa wouldn't make enough money and big sad face for the game's future.
All of this comes from personal experience/opinions and is i'm in no way speaking for the whole team here.
P.S Thank you Wesmrocks, appreciation is a rarity and plays a large part in motivation for the older gm's.
Last edited by Erth; Jan 9, 2013 at 02:43 AM.
Reason: Correction/adding stoofs