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That's what I don't understand, the tiny swirl at the top.

In povray, it renders perfectly, and with shaders at least, the quality should be similar.

And actually the straight thin line is pretty impossible.

Theoretically, my head would do that, but if you lp it, you can see the jagged part.
If you take the image and pov-ray it, it is fixed.
Irks me to no end

lol, I actually find hands and feet to be harder, but just due to the extra resizing you have to do XD but that's my own laziness speaking
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Yes we all know how to use polar-to rectangular inversion to get a normal mapping at the top of the head. But what Darkjak means is a glitch in TB 3.8 where the top of the head become a pixelated triangle. (At least that is what I think he is talking about...)

(>^_^)>
Originally Posted by JinxZ View Post
Yes we all know how to use polar-to rectangular inversion to get a normal mapping at the top of the head. But what Darkjak means is a glitch in TB 3.8 where the top of the head become a pixelated triangle. (At least that is what I think he is talking about...)

^^^

It's pretty darn annoying.

Is that in everybody's 3.8 or just some people's?
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I do allso work in 256x256 resolution, and then i size it down to 128.
Think about it: 128x128 is 1/4 of 256x256!
If the default head-texture resolution was 256, I would be happy.
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Originally Posted by Kutakaswa View Post
I do allso work in 256x256 resolution, and then i size it down to 128.
Think about it: 128x128 is 1/4 of 256x256!
If the default head-texture resolution was 256, I would be happy.

Inorite?

I mean, it makes a huge difference when you have 4x the pixels.

Have you tried uploading the image so that others could see the texture, but saving the texture in your folder yourself in 256x256 and marking it as read-only?

It should work and it'd be a good compromise.
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Originally Posted by DarkJak View Post
Inorite?

I mean, it makes a huge difference when you have 4x the pixels.

Have you tried uploading the image so that others could see the texture, but saving the texture in your folder yourself in 256x256 and marking it as read-only?

It should work and it'd be a good compromise.

Hm. Nice. Never thought about that! TY.
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phew, so working in 128x128 is safe and loss-free?

Or is 256x256 better? I mean the actual results.
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Neither is actually BETTER, it's just that 128x128 is safer, in that you don't have to worry about detail loss. What you see is what you get.

Of course, if you remember to keep things under control, 256x256 is helpful for hand drawn stuff, since it is usually less precise. Then, when it's resized to 128x128, many of the small irregularities would go away. Blurry LINES would become "sharper"
Already sharp lines would lose a lot of their sharpness. It wouldn't get any blurrier than what you could've done in 128x128, but it won't be as nice as the original.

So yeah, 128x128 is safe and loss-free, but the loss from 256x256 only brings it down to match 128x128.
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