HTOTM: FUSION
Original Post
Toribash 3.84 - Beta 3
http://www.toribash.com/tb_b3.exe

* Physics caching
Ghost and replays in multiplayer are played back from a buffer instead of calculated using physics. This is much faster. To try it out do /opt fixedframerate 0.

* Chat cache /opt chatcache 0|1|2 (0=off, 1=ATI, 2=Software)
This makes a big chat faster in multiplayer.

* Camera options
1 - Default Cam
2 - Free Cam
3 - Uke Cam
4 - Tori Cam

* Camera keyframes are saved in replays
k - start keyframing
Shift+k - clear keyframes

* Camera has a bit of decay on the momements.
* Fixed position of bounty messages
* Autoupdate shouldn't crash the client. This was a big problem on the OSX version and more seldom on Windows.
* New tutorial

Don't post bugs if they are mentioned here in the main post!!

[BUGS]
- tutorial broken [DONE]
- cache don't work for environment objects [DONE]
- SDL cache is cutoff [DONE]
- Worldbuilder doesn't run [DONE]
- replay reloads too fast [DONE]
- Missing end game stats [DONE]
- Mouse over links behave weirdly [DONE]
- Bounty text on wrong player [DONE]
- Volume is incorrect for cached replays [DONE]
- No blue fracture joints during replays [DONE]
- No red dm joints during replays [DONE]
- No Emotes during online replays [DONE]
- No grabby hands in replays
- Sphere quality on bumpmap heads is just 8 (should be 20) [DONE]
- speedometer altimeter don't work online
- Multiple tb.exe running if you close and open a couple of times
Last edited by hampa; Jan 11, 2010 at 03:45 AM.
found another, the ghosts literally fade to white, so sometimes they can cover the floor, or other players, normally they should fade to alpha.

EDIT: found another, sometimes flames freeze when it playsback the replay at the end of the match. i'll take a screenie next time it happens, it normally last for about one replay show, or it sometimes happens till the next match.
Last edited by Bio; Jan 10, 2010 at 06:50 PM.