HTOTM: FUSION
Original Post
Toribash 3.9 development
Hi,

For those who want to test the alpha releases and follow development of 3.9 I will post updates here:

Here is the first alpha release. This is ONLY the exe file. Put it into your current toribash directory to test.
https://cache.toribash.com/tb-3.9-1.zip

New features I am testing in this build:
- Real time ray tracing - enable it in options. works with GeForce 9800 GT
- Shaders menu (open with ctrl-h)
- Reflective non-shader bodyparts/joints
Last edited by hampa; Mar 25, 2010 at 08:34 AM.
place the file into your toribash directory and run it there

it needs the files installed during setup, its not a standalone program
...
I still don't understand where to put it.
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When you download the file, you place it in the Toribash folder that you have. for example if you have the toribash 3.88, you go where you have your Toribash-3.88 folder, open it, then you just put the file you downloaded there and you run the exe toribash 9.1
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I get 60 fps no problem with ray-tracing on, 30 when its set on 30.

When I (accidentally) set it to full screen, then tried to return to normal windowed, tb crashed. Heads are gray with no ray-tracing on, etc.. Overall nice.

I love the new shader interface by the way.

Lua script error in file startup.lua: cannot open 27-03-2010 10:26:13 Initializing ToriUpdate
: No such file or directory
Raytracing not supported
Fluid blood supported (level 4 of 4)
Ambient Occlusion + Bumpmapping supported (level 12 of 12)
Buffer 0 is dimensions 240 135
Buffer 1 is dimensions 2048 2048

stderr says ray-tracing is not supported, but i'm at 60fps. Curious..
Last edited by Pirate_old; Mar 27, 2010 at 03:32 PM.
The shaders menu is very useful. I think those glossy joints are way too shiny without shaders. I mean it really, it makes your nice textures a mess. I would decrease the shine, a lot.

With shaders, the raytracing looks neat. Maybe it's also a little too glossy, but not as much as without shaders. Also, the raytracing uses a lot of power. I have an ATI gpu (HD4770) so maybe because of that?

When we will get in-game antialiasing options?
Texturing tutorial
No requests please
this sucks, badly, i cant see textures unless i either have shaders off, or i have ray trace on, non-shaders look like shit, and raytrace makes my computer lag into hell. is there anyway you'd be adding textures to non-ray trace so people could see them with just normal shaders? not the shit shaders? ;-; and nonshaders is WAY to reflective, at times i can barely see my textures, and just shaders the gradients are to dark ;_;
im running nvidia 250gts so i dont think these glitches are graphics card related but thought i should point them out. opening a replay file from out of the game makes the game play a bit of the replay then crash and the /lp command makes the game crash (only tried it once so not 100% sure about it)
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sorry if this double posts but my 1st post disappeared on my screen
Originally Posted by lucasequi View Post
i cant see textures in it and i have GEFORCE 9500

i know the same thing happened with me. but all you have to do is either deactivate shaders or enable ray tracing (if supported)
also i have a few glitches(btw running geforce 250gts): /lp command causes game to crash for me and starting a replay while the game is quit (like opening a rpl file directly after downloading it) the game crashes after playing the replay or during the replay
nice work though, especially for an alpha
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