The fighting system doesn't seem to have suffered at all from the abbreviated development time. However, the same can't really be said about the storyline and characters. What starts off as a grand adventure with characters speaking in hushed voices about the mythical "Champion" (read: the player) quickly devolves, growing boring in a hurry. Bioware used an experimental type of storytelling in Dragon Age 2. In all of their other games, you control the main character every step of their journey. In Dragon Age 2, the story skips around from focal point to focal point. Near the beginning of the game, there's a chance that you'll need to join up with some foul people in order to get inside of a city.
Their terms dictate that you must work for them for a full year once they get you inside. Rather than making you sludge through a year of busy work, the story skips forward to a scene with characters essentially saying "phew, that was a rough year." It sounds great in theory, however I'm not convinced that it's successful. Immersion is a fragile thing, and in this case I think that having control of the character yanked away from you (then subsequently having them live by themselves for a year) breaks your connection with the character.
Some problems from Origins have persisted in this game as well. Most notably, the level design is exceedingly poor. Nearly every level consists of narrow pathways that allow for positively zero exploration or player agency. The environments aren't very good looking to begin with, so there's not a whole lot of incentive to explore anyway. This problem becomes worse when the storytellers don't take the time to actually explain where things are. The next leg of a quest is rarely explained to you and now just appears as a blip on the mini-map. This leads to huge swaths of the game being essentially played not with high-res modern graphics, but by watching a few blips go across a 2D mini-map until the cutscene triggers. This, again, is consistent with a game that simply wasn't taken slowly and carefully.
Those wre comments made by Andrew Groen on
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