Originally Posted by
IBlackleon
With unity engine, everything is a model ( I'm assuming the body parts are being modelled and added in game because some shapes dont exist in the engine itself). So will you focus on visuals a little more? I've already seen the body parts are staying the same. But it is a new game and a higher performance engine. Would you consider making the character designs more realistic? They can even implement machine learning and neural networks to unity engine with muscle systems. Is it possible to have real muscles connected to each body part and controlling the movements. Or is it just gonna be a unity remake of the game?
If they do that, it'd be very much unrecognizable as to what the Devs call and want "Toribash" to be, a game like that, with realism and muscles and shit, would be a good and interesting game, but would be better off being made as a standalone rather than under the name Toribash. Not to mention making a game like that would require a much more larger Dev team, and longer time. Two things not suiting Nabi's plans currently.
With the engines new capabilities, visuals will be highly customizable and editable by the community, so creating vastly different base visuals as you suggest, would just be the wrong direction, at least right now. They give you a base clean slate, may seem familiar and bland right now but eventually cool objects, textures, and mods/models will be created by the community when the reigns are handed over.
right now the most focus should be on the quality of gameplay, because that is the foundation of the game. Regardless of what the aesthetics or visuals look like, the game needs to be fun, and play smoothly or it'll just be Hot shit, gold garbage.
Consider the OG Toribash as like a "Lite App" or a Beta, to what Toribash Next is, because Next technically it's just a polished, updated, Remake, to push the capabilities of the original Toribash now that the obstructions of the old engine are gone. it's like taking a styrofoam game (stiff, bland, restricted,) and changing it to clay game, (malleable, flexible, adaptable)
Last edited by matarika; Jan 22, 2019 at 04:15 AM.