HTOTM: FUSION
Hi. Made a sword and shield mod, but there's a strange glitch involving uke's shiled flying away if he fails to grab it. Uke's model is identical to tori's, as is his shield. Would appreciate some help.
Attached Files
holmgang_3_wip1.tbm (19.9 KB, 7 views)
That's just because tori starts relaxed and uke starts holding all. You can hold all on first turn with tori, but his shield won't fly away. I noticed that if I make left hand into a box shape the shield doesn't fly away, but I want to keep my spherical hands because they allow the shield to rotate freely.
If you change the engage distance to 381 instead of 380 that that pretty much fixes it for some reason. Interestingly enough if you change the engage distance to 379 then both tori and uke's shields will fly out of their hands but in a different direction then before.
Thanks Mac! You always save the day
Instead of increasing distance I just moved the shield pieces 0.01; that also works. I suspect the glitch has to do with shield handle clipping through the wrist a bit, though I've no idea why only uke is affected. Toribash works in mysterious ways..
(apologies if this has already been mentioned)
Anybody know how to get a customised mod (made on and is only on this computer) to successfully load in a multiplayer room?
All the mods that came with the installation work fine, but one I created (which is only on my computer) doesn't even load up, and instead reloads the mod that is currently active.
The one I created was made from scratch, and only loads when in Singleplayer or Mod Maker. It's also located in the same part where all the other mods are, as I moved it from the Modmaker file to the Mods file.
It also appears that sometimes, the fast parts of my replays are kind of bugged. Especially the ones on the mod I made using Mod Maker, as they just glitch about and are janky as hell.
Last edited by ShadowNyah; Dec 18, 2016 at 07:51 PM.
You have to upload your mod first. On the navigation bar of the forum, click "Mods" button, and then click "add mod" link from the menu on the left. Upload your mod, wait about 5 minutes, and you should be able to set it in multiplayer.

Not sure what the deal is with glitchy replays, maybe post your mod and replay here so we can look.
Ahm, I don't know fully what happened but, I came back to Toribash the next day and when the replay is playing, it's rendering a parkour mod that I was last on, which, causes this monstrosity: http://imgur.com/a/kebpb and every time that a action was performed in the original replay, the characters are then refreshed in the position that they were supposed to be when they did their last action, in a janky way.
I think it may be rendering the specific mods incorrectly.
I then went back to Mod Maker which had the parkour mod immediately selected, then back to the one I had made, and the characters were placed in the position that the previous Mod had them at. http://imgur.com/a/zupZk
Their height doesn't seem to be changing right now, even when I switched to other default mods.
It then went back to normal when I switched to Multiplayer and entered a room, and then to Singleplayer. http://imgur.com/a/a6dO0
The replay issue only seems to happen with sudden movements, and is the worst with objects in the mod that are separate pieces joined together with joints http://imgur.com/a/pzwb1, but it was perfectly fine with a replay I got, when I was hosting a random multiplayer room, which had a Sword Mod (that came with installation) active.
Last edited by ShadowNyah; Dec 19, 2016 at 04:40 PM.
causes this monstrosity: http://imgur.com/a/kebpb

Aye that is an annoying bug, usually restarting toribash fixes it.
I then went back to Mod Maker which had the parkour mod immediately selected, then back to the one I had made, and the characters were placed in the position that the previous Mod had them at. http://imgur.com/a/zupZk

It's kinda the same bug, to remove that go to advance options tab, on the position option put 0 in y, x and z for both tori and uke.
The replay issue only seems to happen with sudden movements, and is the worst with objects in the mod that are separate pieces joined together with joints http://imgur.com/a/pzwb1

Mmm maybe try increasing the strenght of the joint?