How does amumu guarantee a win? ._.
espically the fact you went 1/4/14
I mean, I can see you supported/jungled. But you should have at least got a little more kills. Let alone your shit for CS haha, 82 in 33minutes :u
I usually have 100 a little after if not before 10 minutes
You won because of gragas
100 is impossible for a jungler around 10mins <.< (even laners have just about 80 max then)
also amumu doesnt needs kills to be effective, which is actually the point.. all u need is to land a Q on someone and then hit ult on all 5.
and at a certain point u dont need to farm, all u need is to get buff's and walk around with ur team..
so i dont see any problems there
You also have to look at the reliability of the item. Averaging 10 kills per game for full stacks on mejai's or soto? Very hard to pull off. Averaging 15 minute games, easy peasy.
Also, easy way to not lose map pressure, just have wave clear. If you have any sort of wave clear you can hold out on your objectives for long enough for your item to hit a power spike. Or else, just have a team that can shelter you relatively well.
Point is, you say it as if muramana and archangel's are never viable. They aren't that difficult to pull off correctly, and they both have extremely strong passives that can be game-changing if used correctly.
how2veigar
There's no reason why you should cripple your entire team for the sake one item.
I do see your point about how long muramana stacks up. I forgot that it didn't stack up as quickly after the changes. That being said though, as long as your team has waveclear and you don't try to make fights happen, you can come out on top while using the item.
Also, with the logic of your quote above, the only way to win a game is to run an extremely strong early game team in order to get ahead early, making champions like ryze and vayne literally useless and not viable.