hi hampa, first thank you for coding such a great game, we all appreciate it very much.
I've got 2 suggestions that shouldn't take too much effort to imply, which are:
1, to improve controll by 3 means: (1) allowing players to redefine keys, especially allow seperate keys for contracting and extending, and keys for holding and relaxing.
it is really annoying when i play with my laptop and keeping press Z twice for each joint i want to contract, and sometimes i just miss them cause the time limit is coming and i need to rush the pressing.. the same thing happens to a lot of people who is yelling "missclicked" in games.....why couldn't it be four different keys and we can do it more precisely.
(2) providing a fixed small 2D tori at some corner of the screen, with joints that can be easily clicked;
i saw too many times that my tori bending into a twisted posture, with limbs cross over each other and it is hard to click on the joint i want to change. rotating camera repeatly is not necessary for the core gameplay i guess.
(3) providing several slots to store previously inputted joints-status, which is most useful to carry out some complex openers;
i've been often heard, especially in a tourney, that sb. says they didn't finish their opener. this kind of mistakes are also familiar to me when i try some new openers.
2, to improve
uke-bot, as well as bring an improved tutorial that let the newbie fight with uke.
this game is a little bit hard for a beginner. actually the difficulty to get started blocked a bunch of people who might be able to play well. i myself introduced this game to a lot of my friends, as well as the local aikido club members. but most of them find it too hard to learn so none of them became a toribash player.
that should be changed if you can let uke learn from online games( maybe just randomly pick some tourney-winner's opener moves would help?)
Thanks
Last edited by wayto; Jul 16, 2014 at 10:32 AM.