failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
Shader linking: Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Warning: varying cameragpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying color is written to in the vertex shader but not read in the fragment shader.
Warning: varying normal is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Warning: varying texturekoord is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in software - available number of texture instructions exceeded.
Shader linking: Warning: varying color is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying cameragpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying normal is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying cameragpos is written to in the vertex shader but not read in the fragment shader.
Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying globalpos is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Shader linking: Warning: varying camerapos is written to in the vertex shader but not read in the fragment shader.
Warning: varying texcoord is written to in the vertex shader but not read in the fragment shader.
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
failed to load texture data/textures/cursor/cb
failed to load texture data/textures/buttons/ready
failed to load texture data/textures//indicator
Shader linking: Fragment shader(s) failed to link, vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link, vertex shader(s) linked.
Shader linking: Fragment shader(s) failed to link, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) failed to link, vertex shader(s) linked.
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shader linking: Fragment shader(s) linked, vertex shader(s) linked.E
Shaders loading error
I don't understand what to do with it. I download it, extract files. then i double click it and an error reading: " This application has failed to start because lilbcurl.dll was not found. Re-installing the application may fix this problem."
But i re-downloaded it twice D=