Toribash
Originally Posted by Mapleleaf View Post
Eh, too detailed to fit TB's style.

I guess some people like it but I personally don't think you should use highly detailed textures for a game that's about simplicity when it comes to visuals.

It'd be amazing as a texture for a more average game with HQ textures (like Oblivion dohohohoho), but not really TB material tbh.

Agreed^
It's too detailed.
I don't like it.
Best signature ever.
whatever. stop rippin on kryo, i asked for a set like this. i love detail and clutter 6/10 cus the arms seem a tiny blurry still and the same textures are repeated on the chest. dont much like the hands either, can ya try handlike hands? also, id rate it higher if it was colored right too :P lol i know i bug about that a lot

Originally Posted by deridor View Post
whatever. stop rippin on kryo, i asked for a set like this. i love detail and clutter 6/10 cus the arms seem a tiny blurry still and the same textures are repeated on the chest. dont much like the hands either, can ya try handlike hands? also, id rate it higher if it was colored right too :P lol i know i bug about that a lot

I'm giving criticism, something more people should do in this board.

Learn the difference.
Maple, he is saying that it was requested to look detailed and cluttered, so the fact that it is detailed and cluttered is a really silly thing to criicise :3
Originally Posted by Gorman View Post
Maple, he is saying that it was requested to look detailed and cluttered, so the fact that it is detailed and cluttered is a really silly thing to criicise :3

I'm just responding to his 'dont rip on dat guy'

But yeah, let's stop derailing ;v
The details are okay I guess....but they can definitely be improved by reducing how much you got going on there.

Since the density is so high, each little spike doesn't get that many pixels. I think you can still catch the idea of the head with just 1/3 of what you got there. Sure, it might require more thought on placement, but it will looks nicer on the tori. Also, reduce the density/increase size as you go up the texture so it doesn't meet at a huge clusterf**k at the top. Polar mapping is an option too if you can.

The set is okay, hands should have some humanlooking form though.

I'm wondering why so many people haven't starting making body textures in at least 256x256. Wasn't there an announcement on 512x512 textures in one of the next updates?
Making in 512x512 wouldn't be bad since eventually, you'll get to use it. Plus until then, you can still see it yourself by manually placing the textures in. It might make the whole set look more matched up too. You really can tell the difference between head and body, even at the lower res screens.

Not a bad set though.
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the hands dont seem to follow any sort of concept. which is weird because the legs and arms do very well.
make the hands look like some sort of hands/claws/whatever and its good.

hands are a pet peeve of mine
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