lenshu3 (I like it with grab, no grab is good too)
why?
30 turn frames - lets u plan end execute complicated combos without being boring
high dm, 275 - vary rare random dms
-30 gravity - personally I like high grav mods, because the moves look more realistic, and I feel I am in more control
200 engage distance - first move can not be a hard hit, so the match can not be based on openers, even 2nd and 3rd moves always let u plan defense and dodge at 30 turn frames
dojo size 600, circular dojo - no running, but enough to make the match not be based on trowing the opponent out, but on enflicting damage or dquing
dq timeout 20 - u need to execute dqing much better than in aikido mods, since your opponent has 20 frames to get out of it, practically no miss-click dqs
I like it more than ninjitsu obviously coz of the grab, when its down to no grab lenshu and ninjitsu, they are on the same level to me, maybe ninjitsy has the edge because no ring dq gives u some interesting possibilities and because ninjitsu has fracture as well as dm.
wushu mods are good too - wushu3 and brushu the best since there are rare random fracs and they give u time to come back, some people play it unbelievable for me, such gracefull movements in low grav are very hard for me to do, even if I pull some off, happens rarely and by chance
aikido mods I enjoy very much, but they have so many exploits, lifting, low grabbing, kicking, wrist contracting in other words u can gain a big advantage from the first turn.
tk/kb - nice but never got in to them much, sometimes I feel they are too random like judo, sometimes I think they are all skill. Like I said I haven't played them much
Last edited by missuse; Oct 21, 2011 at 11:21 AM.