Originally Posted by
TRichard21
Wow realy? lol thanks toxico . I will deffenently join you guys if you would like me to . I also practice parkour in real life so I have a vast understanding about the subject. I have a thought about the progression prosses for beginners , at first the mods should start at a basic stage ( consistant running , jumping gaps and objects , recovery and turning).
There are alot of mods out there to help with this but I beleive that we can create the perfect training enviroment to bring enjoyment to the sport . My idea for this is re-creating actual parkour spots from videos or replicate an entire parkour facility ( like the one in calafornia) and break each up each section to create more than one mod. By doing this , it will alow beginners aswell as advanced runners to practice in a wide range of senarios.
Hai dat sounds like my idea :3
This was what i was thinking how ever yours is based more along real life parkour (because u real life parkour while i dont)
The academy is gonna be like a progression system with tiered levels.
Get harder and harder in each technique.
Hycx: Design
Cool schemes:
Speed :Reds (not monochrome darker tinge)
Balance: Greens (once again not monochrome)
Realism:Blues("" '")
Also as for that background scenary i was talking about.
a grey block
(the grey block theyre fighting on, presuming you've seen dbz episode)
its just a massive block, this will help because then we can edit the properties of the ground etc
]
There are many approaches that can be made to a project like this.
Here was what i was thinking.
3 schools
Balance
Speed
Realsim
techniques in each school that help develop the trait.
Speed
Running
Landing and conserving momentum
etc (not pro so dont know how u get speed)
Balance
Slides
Slippery surfaces
etc (not pro etc)
Realism
[10:19] <Orko> realism, keeping joints from over extending, realistic movement, Height in jumps, Climbs
[10:19] <Orko> style
[10:19] <Orko> etc
etc
For each technique you have 3 tiers
After the 3rd tier they combine into a mixed mod for another 3 tiers (still specific to each school)
Then once again all schools combine for another 3 tiers, with some full parkours at the end.
There seems to be some confusion.
I didnt orginally intend this to be an Org.
The idea was for you to download this academy and learn your self.
Once you could achieve the challenges you would hopefully be of a successful level of parkour skills.
With this idea you need alot of mods focussing on different skills.
If this was going to turn into an org, the number of mods would decrease.
As you would have teachers to teach you the skills.
Im not sure where we should go with this, your thoughts?
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OK Important
Everythings sorted, i know how we are going to complete this.
Unfortunately i have an exam 2mmrw, so for the next 48hrs i wont be able to able to do anything.
When i come back after the exam im going to finsih the first half of this project.
The second half is the levels system suggested by hycx.
I need 10 levels designed for the second sections.
Orko and festus, can you decide appropriate techniques and diffucultly from levels 1-10?
When i come back i shall mod these designs, and then we can discuss beta testing, art work and the like
(Centred and bolded so you read)
Also over the next 48 hours anyone who applyies for postions in the team is put on hold.
Anyone who applies for Beta
If you want to be a beta tester please pm hycx, we need 12.
4-expert parkour
4-moderate parkour
4-beginner parkour
add 3 of your best replays so we can see how good you are (as to which testing group you go into)
Last edited by Sentinel; Oct 29, 2011 at 09:54 PM.
Reason: <24 hour edit/bump