Toribash
Originally Posted by Aviator View Post
3 words: Shaders for all?

Please? preety please? preety please with any wonderful, exotic, rare, and delcious fruit on top?

That's impossible, you can't make shaders without OpenGL 2.0. Unless, hampa goes out and buys us all nVidia 8800 GTs...
[23:23:53] <AndChat|700625> Blue eyes ultimate dragon best card
[23:24:29] <AndChat|700625> You know the one with 3 heads
[23:24:39] <~Lightningkid> just like my dick



[11:35:40] <box> Hampa suck
[11:36:21] <hampa> not the first to tell me that today
Originally Posted by Aviator View Post
3 words: Shaders for all?

Sigh.
The reason not everyone has shaders is that not all graphic cards are good.
Saying everyone should have shaders is like whining about that everyone can't
run Crysis on full graphic settings.
Originally Posted by DesertPunk View Post
look out for walruses!

OK I wont post the link...

shhh...
Toribash 3.3



Whats new in the beta is it worth getting?


Also if you dont wanna download mirc or anything then just go to toribash.com/chat
Originally Posted by isaac View Post
Also if you dont wanna download mirc or anything then just go to toribash.com/chat

That's basically the link, except they have to know what they're doing once they get to the site.
Meow, I am quite a cat these days.
Even though no one knows me, I know more about them than they know of me.
Originally Posted by isaac View Post
Whats new in the beta is it worth getting?

Read:
Toribash 3.3 (Codename: MrPoptart)
===================================

New moding options:

density (for joints and body parts)
force, bounce, friction (for environemnt objects)
bounce {0 .. 1} how bouncy the object will be
friction {0 ..} friction parameter for object
dm_threshold (for joints) . if set, overrides any threshold set in the gamerules
joints between environment objects ( tutorial: see punchbag.tbm . also try simplecar.tbm )
visible (for environment objects and environment object joints) - can make invisible (phantom) objects
thrust ( for bodies and environment objects ) applies a force every X frames
e.g. thrust 1 0 0 3 , applies every single frame the force 0 0 3 to the object (or body)


Lua:

mouse-server players list functions: (sdk: bout_mouse_callbacks.lua, spec_mouse_callbacks.lua)


Other game features:

New login screen + quick registration
New look for ingame ToriShop
Game Rules: added gravity, removed mod
Descriptions for the settings in the Options and Game Rules sub-menus
/exportrules ( /er )- exports the current game rules to a file. e.g. /er test.tbm
Downloads the player textures first (If you chose 'remember me' on login)
Added DQ flag: when set to 1 - immediate DQ outside dojo (even if timeout is set)
Classic mod on startup ; Loading a mod resets all game rules to default (unless specified in the mod)
Ctrl-Right click to move camera ; left button (+right button if the mouse buttons option = is 2) joint alters its state
-autoupdate 0 to disable autoupdate


Bugfixes:

Black hole in sky (shaders)
Mouse jump on right click

:D
got irc but dunno how to download the beta :S
If you suddenly get :Pwned by a green beast, and you don't know what hit you, you know it's me!
Originally Posted by isaac View Post
Also if you dont wanna download mirc or anything then just go to toribash.com/chat

Nope, doesn't work anymore. That's the old server on quakenet(?).
Steam ID: budster650