Originally Posted by
War_Hero
just make it so that when the ball hits a backboard, it falls and somthing crushes the goalie
Yeah thats what i suggested but Mr. Psaid it was too hard but then agian with 3.3...
and if he misses ut could fall and hit him like uh... *thinks how to explain*
The heavy object is set to fall on tori any way wihtin ... 500 turn frames giveor take but... if tori hits the back board then a mechnism is triggered tiping the object twords uke
its complicated at best
i might make a paint drawing for clarification :P
Edit Heres the log thought out explanition
Back Board
THe back board will rest straight up behind the goal and it will be attached to a Super Heavy rod and Jointed to a static rod. Their will be a a small static object to prevent it from falling on uke (a possiblity is to have the back board be bouncy so that it will have more force applied when it is hit by the ball). Connected to the back board will Be a set of Jointed Rods. The back
Board MUST BE BALANCED
Rod System:
The Rod System will consist of several jointed rods. The rods will have a super low mass so that they dont affect the weight System. THey are joint connected to the Back Board and their are two sets of then on the back board (one on each side). Also the are joint connected to the high Platform
High Platform
The High Platform Will be connected to the Rod system by a Joint on it will rest two insta gib blocks one of which (the one closest to tori) is slightly larger and weighs slightly more than the other block This differance in size will cause the platform to lean twords the tori and dump the blocks on him The platform will need to be NO fric so that the block will slide off when it is tiped
Summary
This mod will be very small detail important and it must be perfect. Id amke it but its way out of my league. It would use atleast 15 objects by my count
PAint image key
Green = Joint
Red = Static
White = Regular image
Purple = Attached
Blue = Object is instagib
edit: fock my box account is being stupid >.<
Last edited by Madgecko11; Jun 16, 2008 at 10:47 PM.