Hey guys, I started working on Roo's head yesterday.
The mask is nearly done but we couldn't figure out what to make behind the mask.
You see, the problem is that hair looks fucked up ingame.
And why would a robot need a mask?
Roo came with the idea of "energy flow" lines on the head.
Maybe this is a good idea?
Geometry is easy to implement in there and the use of colour as well.
I'm not sure what that will look like on the head yet, though.
The formula for the set will be:
Relax=Mask colour and colour of all bodyparts.
Force=Background colour of the head and the colour of the torso
Blood=Details on the head
Here is what I have for Roo so far:
I have also started on Nate's texture:
Last edited by AlphasoniK; Jul 14, 2012 at 11:23 AM.