HTOTM: FUSION
Original Post
Perks
Perks should be added to the game. They can only be used in rooms that allow perks and only people with higher belts should be able to use them. Probably 5-6th Dan and up. You're only allow to have one perk equipped at a time, and you can change them out on the website. Only people with perks would be able to fight in perk enabled rooms.

Perks will be set at a Reasonable Price so that anyone who meets the Qi requirements can get one. This is so that the insanely rich are not the only ones who have access to this feature and at the same time it can act as a tc sink.

Now the perks I'm talking about are not game breaking. Nothing like Instagib feet or Increasing the overall speed of your tori. I'm talking about perks that bring a tactical advantage.

Examples:
  • Invisible - When activated, it turns your Tori and your ghost invisible for one turn. You can still get hit and dq'ed. Players in the queue will also be unable to see your Tori and ghost while this perk is activated.
  • Body of Steel - Increases the dm threshold of your Tori for one turn. Can still get fractured and your opponent still can get points.
  • Boost - Gives your Tori a little push in the direction the head is facing. Little being the key word here.
  • Precision Timing - Halt the Timer at any point in match for a 5 second window to alter your Tori. Once used, you cannot move your Tori for the next turn. This can only be activated once per match.

I feel that these perks are balanced enough to the point where each of them do not offer a significant disadvantage to either player. Precision Timing is the one where I can see people having problems with, however, the fact that the player who uses it cannot move for one whole turn afterwards can benefit the victim more-so than the actual user.

Anyway these are just suggested perks. They can be changed in which ever way possible for all I care. I'm just using them to give an example of what I think perks should be.

I already understand the reason behind leaving Power Ups and the like out of the game already. "White belts should be able to stand on equal grounds with a God Belt." I'm not disagreeing with that. However, why can't higher belts enjoy a little something extra amongst themselves for playing longer?

Let me know what you think.
Last edited by DaNooB23; Feb 7, 2014 at 05:43 PM.
"Fear not the Tori who has practiced 10,000 openers once, but fear the Tori who has practiced one opener 10,000 times."
Personally what I liked in this game is that its like real life, eveything makes sense. I think adding this would be a dissapointment for persons like me. Maybe add this in specific mods only like mmorpg mods and stuff.
hi
Originally Posted by Dupbuck View Post
Not supported because I always thought toribash was a game that only went on personal skill.

Like everything is the same, joints all do the same, and it's only the person behind them that matters.

That ^


Toribash is a game based on the individual players SKILL, not abilities that give an unfair advantage.

This suggestion is for those who can't be bothered to learn how to play the game well and need a crutch so they don't lose all the time.


~Not Supported
The reason i liked toribash is because it takes skill in the end of almost every match. Regardless of belt, every player has equal opportunity and in the end it only matters whose behind the keyboard. I don't see a reason to ever use perks. Tourneys, betting matches, public matches...etc. It never seems right to have some advantage over someone else.
( •_•) ( •_•)>⌐■-■ (⌐■_■) eat clen tren hard, anavar give up
Originally Posted by -Cyri- View Post
This suggestion is for those who can't be bothered to learn how to play the game well and need a crutch so they don't lose all the time.

The main premise behind this suggestion was that you have access to these perks once you reach around 5th dan (5000 matches I think) so at that point you would have played the game long enough to have a decent understanding of Toribash. You might not necessarily be good, but you certainly would have learned quite a bit playing all those matches.

EDIT: It seems I never made this part too clear. Only people with perks would be able to fight in perk enabled rooms.
Last edited by DaNooB23; Feb 7, 2014 at 05:42 PM.
"Fear not the Tori who has practiced 10,000 openers once, but fear the Tori who has practiced one opener 10,000 times."
i think this can be fun, but maybe it should be room or mod related rather than to belt.
i dont see how using those perks dont require skill (as in beeing smarter than oponent on when to use them and why)
COME PLAY TB, where u can move free and design your own moves. dont expect them to get rewarded with winning tho
If this was to be implemented, it should be accessed only through mods.

For all around use then no, it gives far to much of an unfair advantage to those without these so called 'abilities'

This suggestion only suits players who have been here a long time, not those who are new.

You can't just expect new players to fight a higher belt with these perks and win.

If a suggestion has to do with gameplay mechanics it has to be all around for everyone so it doesn't give an unfair advantage.

Plus as I mentioned, toribash is a game based on skill and technique, not stupid abilities that would effectively turn toribash into something it's not.



~Still not supported because it's unfair and pointless.
This would be a fun feature for private and user created rooms only but otherwise it obviosly wouldn't work for public rooms in terms of the unfair advantage and so on
Not supported unless it could be an option for op's in private servers to activate
Planetary
Originally Posted by -Cyri- View Post
If this was to be implemented, it should be accessed only through mods.

For all around use then no, it gives far to much of an unfair advantage to those without these so called 'abilities'

This suggestion only suits players who have been here a long time, not those who are new.

You can't just expect new players to fight a higher belt with these perks and win.

If a suggestion has to do with gameplay mechanics it has to be all around for everyone so it doesn't give an unfair advantage.

Plus as I mentioned, toribash is a game based on skill and technique, not stupid abilities that would effectively turn toribash into something it's not.



~Still not supported because it's unfair and pointless.

Seriously, read the OP 5 more times. He's proposing an entirely different idea than what you just summed up. Twice.
NOODLE ARMS
Originally Posted by LagSwitch View Post
Seriously, read the OP 5 more times. He's proposing an entirely different idea than what you just summed up. Twice.

"Seriously" read my point, I said if it was enabled EVERYWHERE, in EVERY room.

I said if it was added within mods that would be cool.

I said if it was in every room for everyone, it would give an unfair advantage.

Don't patronize me please, ty.
Cool features don't matter if it can't answer the simple question of "what's the point?"

Cool new features upon reaching a certain belt? Why would it have to be upon reaching a belt for one thing, why can't you just have "perks" enabled on a server where everybody has access to it? Why does it have to be an experience-based unlock?

Why would somebody at a higher skill level even need a perk? Most people upon playing long enough don't need assistance from a "perk". A person who's been playing for a long time should be perfectly capable of getting the benefits that a "perk" supplies all by themselves. Most people know how to prevent dismemberment from happening, travelling is a skill most wushu players are more than capable of doing, and invisibility is practically pointless because most gamemodes don't give enough time in between frames to justify it, and the ones that do are already hard to predict because of the fact that there are large gaps in between turns.

And why would this somehow stop a kicklifter or a runner? Everything one person can use to try to counter that strategy can be used by the person in question to make it even harder to stop them. A kicklifter or even a shoveller who uses a slight push forward "perk" instantly becomes harder to deal with because now they have increased momentum on their side. Slight push forward would also allow people who run to get farther away faster. It creates no counter-play and exasperates the problem further.


And finally, why not just play a mod? That's kinda the point of them, to create a new environment to play in that's enjoyable. I don't see why you would need to create an entirely new system that a mod can meet more than adequately.
nyan :3
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