HTOTM: FUSION
Originally Posted by Gynx View Post
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I get you, but this sounds like its going to be yet another "we dont have shaders so we're going to moan about it" thread, once the more inconciderate, idiotic members of toribash see it.

But i agree. Let everyone run shaders if possible. But i got them anyway, so i dont particularly mind.

>:O

i have shaders and i still bitch about it
<insert (something) here>
I used to turn off my shaders, I had a relax & force colour the same once over and I couldn't see what the joint was doing with shaders turned on. /bitch over

<Erf> SkulFuk: gf just made a toilet sniffing joke at me
<Erf> i think
<Erf> i think i hate you
I found that shaders don't really make a big difference and it's not just your graphics card that makes toribash slow it's also your cpu especially the Intel Celeron.
Originally Posted by 3vi1 View Post
Even so, the only viable alternative to OpenGL is DirectX, which may (possibly) be more efficient/faster on Windows, but you'd cut off everyone else in the process of employing it. Nabi would (I assume) have to develop entirely different graphics engines for the PC version and for the Mac version, which really isn't worth the effort.

Very true. I guess since OpenGL is so "flexible" it really beats out any other option due to the varying environments Toribash is run on. Thanks. I'll probably upgrade soon.
Originally Posted by FriedRice View Post
I understand that shaders for all is still an active issue, and that many steps have already been taken to satisfy as many people as possible. However, there are still people out there like myself who cannot run shaders. Will there be more steps taken to "dumb down" the shaders while maintaining quality? Perhaps another shading system besides OpenGL? Sorry if I'm intruding on anything, but I just want to know whats in store for the future of shader optimization.

Can you post your system specs FriedRice?

I'll try to remain level-headed, because you put your post together well.

1. I sincerely doubt, until everyone has a computer which supports shader model 2.0, or until Nabi writes 1.1 compatible shader, that we all will run shaders. This is something we are going to have to live with.

2. Shaders, and graphics are inherently complex and take a lot of processing power to render, and while a great deal of optimization can be done, due to the performance and relative simplicity of toribash's graphics at the moment, I doubt much more can be done in the case of toribash.

3. The major two graphics libraries at the moment are DirectX, and OpenGL, of these, only OpenGL is cross platform, and switching to DirectX would exclude a portion of the community, which would mean less customers for Nabi.

4. My reccomendation to you, is to save until you can buy a decent graphics card. A $160 geforce 8600 , which according to the minimum specs, should be more than enough to run shaders at 30-40 fps depending on other parts of your computer.
<~suomynona> TITS OR ELEELETH