no free market
control over mods
player worlds
gameplay
servers
clan raning
No free market? Wut? That goes against one of TB's main things - the majority of the active community lives around the market.
Control over mods. So you think stopping new players experiencing other game modes is a good thing... K... Lay off the crack pipe yo. Next ¬_¬
Player worlds. I see shaders are part of it. You are aware that at most players don't have hardware capable of running shaders right? The same could be applied to atmospheres - they can cause a pretty heavy hit on performance. You also wont find users willing to pay for things that have been free since they were added. If users want their own shaders or atmospheres they can make them, fuck charging them for it.
Graphical upgrades. See the above & also think about why the game has the graphical style it has. (hint - it's because hampa wants it to look like that)
Gameplay mechanics. Some of those aren't terrible, but a Gmod reference? *shudders* Sure TB's physics engine is pretty guff, but it's functional. Just imagine how horridly it'd run if something more advanced was added. TBH You'd do better having a separate suggestion thread for that stuff.
Servers... I read "the more skillfum mod is the more tc you earn" & seriously spat tea across my keyboard. Aside from the typo, care to explain that? I'll stop you before you try - it's subjective, you can't define a solid list of mods that require more skill because each person has their own idea of what applies.
I'm going to ignore everything in there relating to TC, because it's stupid. If there was a problem in that regard then it would've already been sorted.
Forced server filtering has been discussed, but for different reasons (new mods vs old clients). Generic filtering is already in 4.3 beta, so to be expected in future releases.
There's already plans for clan rankings, though since clans have little purpose & it's low priority it'll be on the waiting list for a while. I did lol at the idea of farming ranks, which then made me lol at the idea of clans giving a fuck about their rank.
I'll finish with some words to the wise: Just because you see another game doing something doesn't mean it's the right thing to do for all games. 90% of your ideas are based around MMO/MOBA stuff, they're different genres with different player bases. Games are run on methods that are best for that game in particular. And oh yeah, box is right.
if most of income comes from forum vip it means that the game economy is fucked.
no, i think that there should be limited ammount of mods and the only mods that get on mod list are approved and have descent quality other then 9000+ shit mods where atleast 30% of them are just copy of another mods.
I honestly can't decide if you think that stuff's a good idea or if you're expecting Toribash 2 - because that sure as hell aint a version difference you're looking at, it's a whole other game.
because if he will upgrade it core population of children on ancient pc would not be able to play it?
as i said, fuck em. they have payability near nill, so better focus on people who play/ will play toribash because of fresh concept.
and fuck core population. due core population we are bounded to shit hardware, can't get 4 players mode, and can't get any game breaing new features because core population consist of children who play on ancient old bro pc. do you really think they have any payability?
basicly you just stated that the core population of toribash insterested mostly in market other then the game. is toribash a turnbased fighting game or idealistic concurency simulation iwth typical products? may be may be there should be another game called "market'?
and fuck core population. due core population we are bounded to shit hardware, can't get 4 players mode, and can't get any game breaing new features because core population consist of children who play on ancient old bro pc. do you really think they have any payability?
if most of income comes from forum vip it means that the game economy is fucked.
all customization s optional and don't affect ingame effectivity, so i see no reason to keep free market. toribash 5.0 polished, no free market + steam greenlight and here we go. no need to care about people that doesn't bring you money, but instead focusing to appeal more people with fresh concept instead of "you can run this game on dinosaur pc and there is a free market so you don't need to spend money on customization which are optional and have no benefits anyway"
Game breaking isn't done because that isn't how this end of the gaming market works. Isolating existing users is a no-no, and removing their ability to play is worse. Why would people bother spending money here again if they thought that everything they'd paid for would be lost the moment a dev decided it was going to change something?
Snake, if you're so infatuated with your apparently "flawless" business design, why don't you go make YOUR own game with YOUR business model to make YOUR own money?
Obviously the first sonorous round of "No" wasn't enough when you first decided to post this idea in one of the 4.xx suggestion threads. You should learn to take a hint. Nobody likes your idea except for you. Go ahead and repeat yourself over and over, but it's not going to change anything. I'm sure if Hampa and Nabi weren't making enough money, TB would've been sacked a long time ago. And even if they were in financial distress, the last person they need to hear from is someone who has no experience running a f2p game.
None of your ideas are groundbreaking. That means it's almost 99% certain that they've already been thought of before.
We, the community, hear what you're saying.
We, the community, say no.*
* and so do the people who truly have a say in the matter.
so you now speak for whole community?...
i'm really sorry but if you can't to keep up with more or less constructive dialogue, please don't post stuff like "omg u wnt 2 chng dat tb?! u hretc! we cmmnty say nay!"
if you don't agree with something, come up with alternative or move along.