Anti-running incentive (ARI)
Hey, everyone!
If you guys are as tired about runners as I am, I've come up with a solution (that is assuming no one has suggested this yet).
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Although still kind of up in the air, here's my proposal:
The game calculates how far the players are from each other in the latter half of the match. From there, it calculates whether the two are moving towards or away from either each other or the center of the stage, or maybe even both.
If the gap between them (and possibly also the center of stage), is widening at a very quick pace, then that'll be considered running. However, if the gap is shortening, then the players doing their best to close the gap would be rewarded with an ARI bonus, meaning extra TC for not running. Of course, the winner is rewarded with more TC.
If during the latter half the points are both at zero, then nullify calculations, resulting in a fair draw.
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Now, I'm not quite sure how extensive the programming is, but I would like something like this be implemented into a version in the near future.
So, what do you guys think? Good idea? Bad idea?