Originally Posted by
Deuteria
Maybe the ghost implodes when it's going to dq? I like the idea of it just going *VWOOP*
Or maybe it explodes, blood and guts everywherrreeee!
I see now the point Platabear has, with the suspense. It's like being on the edge of your seat, not knowing if you're going to fall off or stay there. But is that really necessary to have/play a good game?
Idk about the implosion thing. Might sound great but could prove counter-productive in game-play. Gets too messy and it might get harder to pay attention to specific joints, i don't know. Adding a dq-ring when it touches the ground seems easier on the eyes imo.
Again with the 'suspense' ;d .. It won't go anywhere, with or without the dq ghost. It's a natural part of any game. I recognize plata's argument here (which is worth more than some suspense), where it might make people more reliant on ghosts, but that's a whole other issue entirely. You can predict all sorts of possible outcomes in close-up fights. In other cases, it's about you trying to avoid dq while reaching your opponent again. Personally i feel no suspense in that, just foolish for screwing up a nice replay out of carelessness and we all get that every once in a while.
Originally Posted by
gamingbro1
Not supported, it ruins the surprise of the game, like you will know if you know you will lose or not, which is bad :<
You'll never be able to know that, and even then you can't be sure. For the third time, gosh. The game experience will almost always remain unchanged, minus silly dq's. Try bringing some better negatives on this. You either are able to predict what happens next or not, and still make mistakes (there's your big surprise). Do i really have to go through all this again?
Last edited by k6vamees; Apr 24, 2013 at 02:24 PM.
Reason: like seriously?