Secret Santa 2024
Original Post
Should Toribash be free or not?
Originally Posted by Swaves
I am one of the few people left in toribash because of love for the game and forums, rather than the love of credits. I have neard stories of the good old days where people played for fun, had no desperation for toricredits.
I think we should go back to having to buy the game in order to play it, rather than the game getting funded by boosters, which in turn gets rid of farming.
Also, we need more organised servers, with public servers like rk-mma, aikidobogdjo and other popular mods. This would bring the fun back to the game, and also a good idea would be for clans to buy a server which is premaritally there, named with the clan name and only members of that clan could join.

The reason why hampa made Toribash free was because no one was buying it.

I understand what you mean, maybe remove the toricredits feature and change it with the qi feature where you have to earn stuff by belts. (Which gives a purpose to the belts).

However, to take place of making Toribash free, they added boosters and items that cost money, and the reason why hampa added a few qi limits to a few items is so that people can enjoy the game so that they can buy the items.

Lazors Moderated Message:
Moved from another thread.
Last edited by Lazors; May 3, 2013 at 07:59 AM.
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And thats the very reason I hate it, everything is centered around TC not the GAME, and since I like playing the actual, no good public servers can be made BECAUSE OF STUPID FARMING.
Originally Posted by Bulletron View Post
I'm gonna disagree with you, Swaves.
Like Nagato said, hampa made the game free because no one would buy it. Toribash is a very unique kind of game. If you don't know much about it, you most likely aren't gonna buy it because you're worried it might not be worth your money. The game is free so that if people give up, they can just go on and delete the game without wasting cash.

Sorry to say this Bullet, but that's where trailers come in :3
I mean, you wouldn't buy Assassin's Creed if you've never heard of it and haven't watched a trailer would you?
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this is kind of pointless.
the game is great, yes. there are TC which u get from playing, yes. there are people which farm it, yes.

but why do farmers hurt u swaves? they dont affect u in any way. i never had a problem with that there are people which farm. u dont have to deal with it, if u were a GM or admin etc. and u have to handle all the shitty farmes, then u have the right to be pissed.
but why do u even care about them?
if u like the game, just play it. its the reason to have fun with it.

also, removing tc or making stuff free is pointless. TC are a great point which keep people playing. beacause people want to achieve something. if they got what they want, if its a nice force, a good set or something. they are happy and can enjoy the game.
if u dont like to play for tc, dont use them then. just play and dont care about anything.

the clan server idea is the worst thing i ever heared. youre able to make your own server, whatcha want more? if u get a permanent one for a clan, which is 90% of the day unused its wasted server space which could be used for people who want to play on a private server, but cant because all places are taken.
if u want to implement this feature, go ahead and buy a new bigger server fo hampa.



personally, i dont play that game anymore active. but i would buy it. even if nothing would get free. and the tc system keeps up.
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If toribash cost money, I would quit.
That's why we got VIP/TB Prime/Ability to buy Qi/Items in market for USD/Boosters/Buying TC/mobile boosters.

Sorry, but 10000% NOT SUPPORTED because 99% of the community will quit and Toribash will be dead
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Originally Posted by JayStar View Post
No you're not. Most people only concern themselves with the forum. Don't think you're the only "true" fan of toribash. It's just ignorant to think that.

Besides, what's the problem with playing for credits? It's what keeps players around. If customization was only obtained through QI, there would be way more QI farming.

The problem with credits is farming
Game is hard on new players, step learning curve.
It has no tutorial.
Menus and controls are not user-friendly.
Atop of that Toribash is not a finished and polished product, besides bugs it is also heavy on hardware if you wan't to play it in its full glory.
It attracts 'special' audience, many lose interest in game after few months and transfer to forum instead.

All of this is not good for a product you want to sell.

Free-to-play is only option for Toribash. Only sane option. Micro-transactions work, people are buying stuff over PayPal to customize their tori dolls or they buy stuff for forum customization. Its insane how this game is forum dependent. Without it, I think, it wouldn't last long.

The moment people would be obliged to pay for it player-base would suffer.

They just need to fix market a bit (achieve better control over it), work on tutorials, controls and menus, upgrade servers and find better anti-farming solutions, and lastly to do some promoting on the right places.

Many years TB lost waiting for a good updates with new things. At last we got them, but they prove to be just minor things. I wonder why it get stalled in progress? From 2009 to 2012 nothing big happened with the game. That is a big time span for a game to be left 'forgotten'.

What happened during those years? That is the question I would like to find answer for...
I get a feeling that makers of Toribash doesn't like their product. Or, they are not sure in which direction to go?
Main developer is with us, but he's very quiet on forum, and he has an option to ask us what do we need, and tell us what is possible to add to a game. There is an opportunity for opening thread where we can ask developer(s) many things about future game iterations, plans and solutions for some problems.

Toribash is with us for a very long time (2006 - 2013), that is a record for a indie game of this type considering that in all that time game didn't got some really needed improvements, nor it got some original stuff. I think it is a problem with the game engine and program language it was written in. it might be that it is done in such way that it's very difficult to expand game with new stuff.
Well this is a very well-written post on the state of Toribash today, but i'm unsure of what it has to do with the suggestion at hand?
Please explain further :<
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In the first post, guy who opened this discussion, told that it would be better that Toribash is not free-to-play game.

It would not, especially in time when every company is going toward free-to-play model because customers are not ready to be 'caught' in monthly payments or to spend big amounts for games. Product need to be very, very, very good to make people of today to spend large sums on it, and on the long run micro-transactions proved to be foolproof solution.

He asked for better servers, same thing I would like to see, as i said, with much better control over them and anti-farming measures. Game must have some kind of virtual currency that you have to grind (TC), and something like an XP (Qi in our case) for progress, so I don't see how would TB work without them. That is impossible.

Game must be polished further and all issues addressed prior adding new cosmetic add-ons. That's what I'm saying.

Tell me what do I need to explain more?

There is one thing that I really like in Toribash and that it is not PAY-to-play game, meaning: even a guy who is master/custom/god belt and who bought all kind of items and stuff for his tori is still same like a guy who entered game few days ago, still a white belt. There is no thing in Toribash that will make you stronger or better if you pay for them. That thing might be one of the reason why Toribash survived this much.
Other thing is re-playability. There are no 2 matches in Toribash that are same. Anything can happen during a battle, and every battle is unique. That is another shining star of TB.

First thing never should change. Game must stay 'fair' for every player.

But, if I had to change something that would be:

- Menu and server controls, chat system
- Server-side things
- Issue with mid-game disconnections
- Graphical presentation (expanding look and feel of TB, making an original brand)
- Market
Last edited by 8OJ4N; May 1, 2013 at 08:32 PM.
60-80% of the community are f2p's
Toribash p2p = community ded
It's that simple.

Like Bojan already explained, toribash lacks the appeal to be bought by casual players, right now Toribash is still some sort of Dwarf fortress type game that has an extremely steep learning curve.
For toribash to become P2P Nabi would need a giant leap:
Hampa would need to hire a bunch of dedicated coders and expand Nabi to re-code the game from scratch, keeping the basic game mechanics and redoing the engine/Adding some better UI and letting go of all the useless custom sounds items that make the game a clusterfuck.
Even then the game would still be difficult as hell to start with as mastering TB is like learning to walk, you can't just jump in and be in the heat of tournaments instantly.

So this means that no one would really bother to spend their money on the game just to quit it because they don't like the gameplay of it.

Making Toribash P2P isn't a real solution as it would instantly kill off half of the community that has settled over the years and wouldn't attract new people.

If talking about the earnings of Nabi, restricting the sale of tc from player to player and making Nabi Tc cheaper would make A lot more people buy Nabi's tc and would destroy farming.

(Who the hell Makes a P2P game, and turns it F2P just to make it P2P again anyway? this thread has no point.)
Last edited by Karolk; May 1, 2013 at 09:23 PM.