In the first post, guy who opened this discussion, told that it would be better that Toribash is not free-to-play game.
It would not, especially in time when every company is going toward free-to-play model because customers are not ready to be 'caught' in monthly payments or to spend big amounts for games. Product need to be very, very, very good to make people of today to spend large sums on it, and on the long run micro-transactions proved to be foolproof solution.
He asked for better servers, same thing I would like to see, as i said, with much better control over them and anti-farming measures. Game must have some kind of virtual currency that you have to grind (TC), and something like an XP (Qi in our case) for progress, so I don't see how would TB work without them. That is impossible.
Game must be polished further and all issues addressed prior adding new cosmetic add-ons. That's what I'm saying.
Tell me what do I need to explain more?
There is one thing that I really like in Toribash and that it is not PAY-to-play game, meaning: even a guy who is master/custom/god belt and who bought all kind of items and stuff for his tori is still same like a guy who entered game few days ago, still a white belt. There is no thing in Toribash that will make you stronger or better if you pay for them. That thing might be one of the reason why Toribash survived this much.
Other thing is re-playability. There are no 2 matches in Toribash that are same. Anything can happen during a battle, and every battle is unique. That is another shining star of TB.
First thing never should change. Game must stay 'fair' for every player.
But, if I had to change something that would be:
- Menu and server controls, chat system
- Server-side things
- Issue with mid-game disconnections
- Graphical presentation (expanding look and feel of TB, making an original brand)
- Market
Last edited by 8OJ4N; May 1, 2013 at 08:32 PM.