Secret Santa 2024
Original Post
bieng able to buy force/relax for one joint
Buying a force or relax for one joint eg right knee Marine...left knee aqua? Making this could allow further customization and if for example you don't have enough money for a neptune force you could just buy a few neptune joints because they would obviously be cheaper then a full force/relax.. (This wouldn't replace full force's and relax's) so it would be a helpful feature for bigginers to atleaset have half there body gaia or marine..
Planetary
You can recolor join textures and so forth,
but I'd assume the joint force/lax for a certain joint wouldn't be able to be recolored,
so it'd be less expensive than a 30k-50k joint texture.

I don't agree that the price of a full force/lax single color item should equal the price of
the actual force/lax. I think they should be priced at like 20% of the actual force/lax
shop-price of the specific color.
Actually, not sure about higher gfx settings, but say you have a vampire force, and a left elbow joint. When you extend/contract that joint, it has a rim of vampire separating the forced part of the joint and the relaxed part...
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Bad suggestion for many reasons.

1: It would mess up the whole marketing system to have many parts of said color.

2: it would probably be just as effective as joint textures if not less effective.

3: Joints are easier.

On the upside if this was implemented, Doubt it but..

1: you'd have to buy a certain joint after you bought the color.. You'd go into a little menu if you just wanted it to be on one joint you could buy it.

But a bad part of that is. It would be probably way WAY more expensive than joint textures.

~Not Supported at all
@miku think of it this way. It's like having one joint be marine, but not 30k. I don't understand why you think it's a bad idea, it's almost like saying gradients are useless.
Originally Posted by etoria View Post
@miku think of it this way. It's like having one joint be marine, but not 30k. I don't understand why you think it's a bad idea, it's almost like saying gradients are useless.

Gradients ARE useless unless you prefer gradients, but most people just use textures. which give you more options in the long run.
why tho
Originally Posted by -Cyri- View Post
Gradients ARE useless unless you prefer gradients, but most people just use textures. which give you more options in the long run.

i agree.. textures are much better imo

And joints are better than the actual force/relaxes. because if you were to be given a cluster fluff of options it would take a while to find them. and the separate joints would probably cost about as much as joint textures Therefore. Useless.
You have gradients for full body customization, and textures for individual parts. I get that you can use joint textures for this, but this would be a much less expensive alternative, should be easy to implement. The only thing I worry about is how it might affect the current joint color market. Only time will tell I guess

Supported
We need to strengthen our roots and bloom the inner flowers that represent our minds. We are not beasts. Not savages, but men.- PeaceKeeper62
Originally Posted by KingRa7en View Post
You have gradients for full body customization, and textures for individual parts. I get that you can use joint textures for this, but this would be a much less expensive alternative, should be easy to implement. The only thing I worry about is how it might affect the current joint color market. Only time will tell I guess

Supported

You need to understand that joint textures are expensive because you're basically buying every joint color possible, along with images of your choice.

Now, realistically, are you better off spending say 50k and having every joint color possible, and the ability to constantly change your look when you want or buying hundreds of individual colors when you decide you want to change your look?

You'd spend less in the long run with joint textures imo.
why tho
This would be a nice idea, but to be honest I feel it should be more expensive than the joint texture item itself. Here is my reasoning:
Joint textures give you artwork on that specific joint, but they do not change the underlying hue that the force/lax already gives. This results in "off" color results, because if you have copper force and a joint texture set to white, it will still show as orange, no matter how lightly drawn.

People spend lots of money, and time, to earn the Pure color for this very reason, so their colors are no longer muddled out by another. This single joint force/lax would result in further customization options, but to assume that this individualization would come at cheaper would devalue both the cost of pure, and the time/money spent by the players to earn their colors being exactly what they want.