Toribash
Original Post
Laxing all when you DM?
Well I have been playing this game for idk how long, and just now I stopped and thought about the fact that it doesn't really make sense that you lax all when you DM Say i got my arm ripped off in real life, I sure as hell wouldn't be relaxed! I mean at this point it is just something that can't be taken out, because it's just the way things have always been, but it was just a thought.
there was a command /zombie 0 or 1 or something among these lines, so it's possile and done already, just disabled and need to be enabled to function again.
Building upon earlier ideas. As well as options to relax or not relax you could have length of relax all and whether different limbs make you relax for longer than others. Some dismembers could cause you to contract all maybe?

I also thing this system if more options should apply to ghosts. So you could disable ghosts for players on a server or a mod, it would add a whole new dynamic to multiplayer since you would need more foresight and prediction like real life fighting. This could be turned off by any operator if they did not like this but it would turn it on for opponent as well. Is this a bad idea.

Thank you for reading.
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Why not have options for more things is what I am trying to ask. It would let more variety and risky game mechanics to be added without taking away from the original game's enjoyment value.
Last edited by Zelda; Apr 23, 2014 at 04:10 PM. Reason: <24 hour edit/bump