ImmortalPig: Yeah, I suppose I'm not advocating for one over the other, but rather just for intelligent design. It's just as easy to screw up a set by adding too few details as by adding too many.
Destram: Yes, and I would agree that your set was done well. The eyes are very obviously the focal point of the set and the patterns make it interesting without being an eyesore - it's easy to see how Mrsloom123/Ponomy could have gone overboard and added too much.
Sissykick: Ignoring price because price is largely a matter of taste - "more details" really doesn't equate to "more time" or "more effort" though. It's a common assumption that minimalist sets are easy to make - but in reality a well-executed one takes just as much effort as a detailed one, just in different processes. Consider poetry. By your logic the poetry of, say, e e cummings was easy to write and didn't take that long. But well-written poetry is
really hard to do because you're trying to convey complicated and nuanced ideas as simply as you can. Minimalist textures are similar - you're trying to show complicated features with simple details and
that's not easy.
Quality design isn't just "wow so details", it isn't "wow so minimal". As you acknowledged both can be good, but it's not a matter of how much time you spent. It's knowing how to convey ideas efficiently. It's intelligent use of both positive and negative space. It's knowing
when to stop, as Beta pointed out. I think your 'vision' argument is the same as mine here - good vision takes the things I've listed. Poorly executed vision often leads to screwing them up.
Last edited by hanz0; Apr 27, 2014 at 03:32 AM.