Christmas Lottery
The detailes are very nice, and the set itself. Sell this to me! Or make a thread in art/texture and sell it.! Also what would be the lax colour and force colour?
i like it.

i think the eyes are too close to each other, are a bit low and the angle on them is a bit too severe.
could have done with the angles been subtler and positioned better.

it all feels very mirrored, i know everyone mirrors everything, but it all feels a bit un-natural, the mirroring doesnt really fit it.

the rush job on the hands hurts my feelings, mapping hands isnt that hard.

and you havent paid much attention to depth or mapping, its all flat and on one level.

but overall, the drawing work, design and colours all look pretty good together.
makes for an impressive set.
do yourself a favour and enter the master of realism event, i think you could learn alot from working with the mentors if you make it through the qualifying rounds.

Originally Posted by The7thVoid View Post
I think you used a poor choice of color.

not sure about any of the other texturers, but ive never really cared about matching joints, there are enough colours now that nothing really looks too out of place.
-=Art is never finished, only abandoned=-
i absolutely love this set other than the depth that bend mentioned
but then again, this set doesn't seem to need it
to me it seems almost as if it's painted on with the line work in some areas
as i look even more i can understand what bend says about the mirroring
since the contrast on the lights make them so visible, you make that the main focal point
when this is mirrored it really looks kind of odd, and i lose sight of your lovely detail
you made an awesome set, but you could've made it even better

also the eyes, oh man those were badly done
don't talk to me or my dudes ever again
the mirroring everywhere. I'm fine with mirroring something once. But 4 or even more sides that are mirrored as well as reusing multiple parts just kills my eyes. That and not caring about the mapping of a toribash rectangle. (Almost 75% of the tori) reminds me a lot of some aveance sets where the same 3~4pieces are reused over and over, quadruple mirror the arms and call it done.

Other than that it would be nice if some more focused detailing taking into consideration the function of the tori was used instead of just noise and lights.

But cool drawing work. But I just wish you would give it that extra 25% to perfect your style, instead of just taking shortcuts
what exactly does "depth" mean in toribash's context ? i don't understand.
also, what is wrong with the mapping and the "toribash rectangle" ? what can i do to improve it ?

thanks for the good advices everyone ... I'll try to take them into account for my next set.
I might come back soon, stay tuned !
depth, using light and dark to create the illusion of height and depth textures.
use it to enhance focal points, slim down textures and make the shape pop.
eg: http://bendover-za.deviantart.com/ar...hing-456196181
note how the highlights and shadows create the illusion of depth on a flat surface and enhance the shape.
not saying its the best example, chillz and jebus do it much more effectively than i do, have a look at some of their textures.

what he meants by the mapping on the rectangles is you need to see a texture as a whole body part, not just the flat rectangle quarter. map around the arm, not just on the one piece.

if you get through the qualifying round in the event mentioned here
http://forum.toribash.com/showthread.php?t=471980
the mentors can help you to polish your style.
-=Art is never finished, only abandoned=-
good job again kremline.
But is kinda of mirror in every place, but that's good becouse it look's fine.
up for request