That is not an insult unless you are one of these guys who raise this question monthly.
There is nothing to do about running unless you make a mod that restricts players from doing that. Moreover, there's nothing we would want to do about running in one specific type of mods because they are designed to allow that. This suggestion is the same as "let's ban all shovelers in aikido", "let's kick judo noobclappers from servers" or anything that goes to using specific moves in the game. Learn to counter them (in wushu case - learn to catch the runner or don't give him a chance to run) or don't play against those who play the way you don't want to.
True. But, you have to admit..a health bar would shift the perspective of the game significantly. From trying to get the most points to trying to kill your opponent? It's a good change for all mods. Of course games ending without "ending" your opponent will have to end in a draw or simple a round 2 with the same health bars. It's just a nice add-on which might get popular over time. It's probably easy to code too.
Well that's a different suggestion, that's basically adding an auto-win condition when one of players gets some specified amount of points. Not sure about multiple rounds though.
What if there was something where if the person who is winning gets X feet away from the loser, he starts taking damage, and the farther away he gets, the more DPS he takes. This would help discourage runners, since they would have to either do a super move and then stay on the edge of the "damage circle" or just stay near the opponent.
I would suggest making an entirely different mod and playtesting it first (if it is indeed possible, that is)
The idea behind such addon got scrapped when the "lose-elo-points when quitting" "FEATURE" were added. We had a working script that had a player /spec/en when his or her bar reached 0. But as the elo system fucked it up the project got scrapped since it needs the autowin feature to work now, unless someone wants to toss away all his or her elo points.
What if there was something where if the person who is winning gets X feet away from the loser, he starts taking damage, and the farther away he gets, the more DPS he takes. This would help discourage runners, since they would have to either do a super move and then stay on the edge of the "damage circle" or just stay near the opponent.
I would suggest making an entirely different mod and playtesting it first (if it is indeed possible, that is)
True. But, you have to admit..a health bar would shift the perspective of the game significantly. From trying to get the most points to trying to kill your opponent? It's a good change for all mods. Of course games ending without "ending" your opponent will have to end in a draw or simple a round 2 with the same health bars. It's just a nice add-on which might get popular over time. It's probably easy to code too.
What if there was something where if the person who is winning gets X feet away from the loser, he starts taking damage, and the farther away he gets, the more DPS he takes. This would help discourage runners, since they would have to either do a super move and then stay on the edge of the "damage circle" or just stay near the opponent.
I would suggest making an entirely different mod and playtesting it first (if it is indeed possible, that is)