Total SP: 52
Available Stat Points: ( 39 )
Spent SP: ( 13 )
Exp: ( 0 )
Level: 0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 1 ) = = =
Int ( 1 ) = = =
Wit ( 1 ) = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 1 ) = = =
Def ( 1 ) = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 1 ) = = =
Str ( 1 ) = = =
Spd ( 1 ) = = =
Agi ( 1 ) = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 1 ) = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 1 ) = = =
Wil ( 1 ) = = =
Rge ( 1 ) = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Total SP: 65
Available Stat Points: ( 13 )
Spent SP: ( 52 )
Exp: ( 0 )
Level: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****42
Vit ( 003 ) 006 = = = [N/A] 6 * 1.0008 = 6.0048 = ~6
Int ( 003 ) 006 = = =
Wit ( 002 ) 004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 002 ) 004 = = =
Def ( 002 ) 004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 002 ) 004 = = =
Str ( 002 ) 004 = = =
Spd ( 002 ) 004 = = =
Agi ( 002 ) 004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 007 ) 014 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 012 ) 024 = = = (24/28657)+1=1.00083749171 =1.0008~ = [N/A]
Wil ( 012 ) 024 = = =
Rge ( 001 ) 002 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Wisdom: 9.6 (~10?)
/spent
~0.2
Total SP: 78
Available Stat Points: ( 13 )
Spent SP: ( 65 )
Exp: ( 0 )
Level: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 004 ) 010 = = = 10*1.0013=10.0013 = ~10
Int ( 004 ) 010 = = =
Wit ( 004 ) 008 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 002 ) 008 = = =
Def ( 002 ) 008 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 002 ) 008 = = =
Str ( 002 ) 008 = = =
Spd ( 002 ) 008 = = =
Agi ( 002 ) 008 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 012 ) 026 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 014 ) 038 = = = (38/28657)+1=1.00132602854 = ~1.0013 = N/A
Wil ( 014 ) 038 = = =
Rge ( 001 ) 003 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13
Total SP: 91
Available Stat Points: ( 13 )
Spent SP: ( 78 )
Exp: ( 0 )
Level: 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 006 ) 016 = = = 16*1.002=16.032 = ~16 [N/A]
Int ( 004 ) 014 = = =
Wit ( 004 ) 012 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 006 ) 014 = = =
Def ( 002 ) 010 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 003 ) 011 = = =
Str ( 002 ) 010 = = =
Spd ( 003 ) 011 = = =
Agi ( 002 ) 010 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 012 ) 038 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 019 ) 057 = = = (57/28657)+1=1.00198904282 = ~1.002 = N/A
Wil ( 014 ) 052 = = =
Rge ( 001 ) 004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Total SP: 104
Available Stat Points: ( 13 )
Spent SP: ( 91 )
Exp: ( 0 )
Level: 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 010 ) 026 = = =
Int ( 004 ) 018 = = =
Wit ( 004 ) 016 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 006 ) 020 = = =
Def ( 002 ) 012 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 003 ) 014 = = =
Str ( 002 ) 012 = = =
Spd ( 003 ) 014 = = =
Agi ( 002 ) 012 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 012 ) 050 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 024 ) 081 = = = (81/28657)+1=1.00282653453 = 1.0028 = N/A
Wil ( 018 ) 070 = = =
Rge ( 001 ) 005 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Total SP: 117
Available Stat Points: ( 13 )
Spent SP: ( 104 )
Exp: ( 0 ) Sp bonus: 1.1
Level: 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*____**___***_______****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 014 ) 040 = = =
Int ( 006 ) 024 = = =
Wit ( 004 ) 020 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 006 ) 026 = = =
Def ( 002 ) 014 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 003 ) 017 = = =
Str ( 003 ) 015 = = =
Spd ( 004 ) 018 = = =
Agi ( 002 ) 014 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 012 ) 062 = = = (1.001)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 029 ) 110 = = = (1.004)
Wil ( 018 ) 088 = = = (1.01)
Rge ( 001 ) 006 = = = (1.001)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
HP: 40917
(regen: 37.4 HP/hr (~1 HP/min)
)
Spi: 199
Wis: 29.2
Mana: 192
(regen: 24.4 M/hr (~0.41 M/min [~1.23 M/3min])
)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Physical Attack: 271
Physical Defense: 239
Magical Attack: 525
Magical Defense: 969
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Evasion: 21
Endurance: 24
Perception: 24
Accuracy: 26
-----------------------
Stealth: 5
Barter: 297
Appearance: 223
Charisma: 56
Total SP: 65
Available Stat Points: ( 13 )
Spent SP: ( 52 )
Exp: ( 0 )
Level: 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 1 ) 2 = = =
Int ( 1 ) 2 = = =
Wit ( 1 ) 2 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 1 ) 2 = = =
Def ( 1 ) 2 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 1 ) 2 = = =
Str ( 1 ) 2 = = =
Spd ( 1 ) 2 = = =
Agi ( 1 ) 2 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 1 ) 2 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 40 ) 80 = = =
Wil ( 1 ) 2 = = =
Rge ( 1 ) 2 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Total SP: 78
Available Stat Points: ( 13 )
Spent SP: ( 65 )
Exp: ( 0 )
Level: 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 002 ) 004 = = =
Int ( 001 ) 003 = = =
Wit ( 001 ) 003 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 001 ) 003 = = =
Def ( 001 ) 003 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 001 ) 003 = = =
Str ( 001 ) 003 = = =
Spd ( 001 ) 003 = = =
Agi ( 001 ) 003 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 004 ) 006 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 045 ) 125 = = =
Wil ( 005 ) 007 = = =
Rge ( 001 ) 003 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.72
Total SP: 91
Available Stat Points: ( 13 )
Spent SP: ( 78 )
Exp: ( 0 )
Level: 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 0002 ) 0006 = = =
Int ( 0002 ) 0005 = = =
Wit ( 0001 ) 0004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 0001 ) 0004 = = =
Def ( 0001 ) 0004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 0001 ) 0004 = = =
Str ( 0001 ) 0004 = = =
Spd ( 0001 ) 0004 = = =
Agi ( 0001 ) 0004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 0007 ) 0013 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 0050 ) 0175 = = =
Wil ( 0009 ) 0007 = = =
Rge ( 0001 ) 0004 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
.42
Total SP: 104
Available Stat Points: ( 13 )
Spent SP: ( 91 ) sp bonus: ~1
Exp: ( 0 )
Level: 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
stat* (spent SP)** initial output*** N/A N/A Flex Bonus****
_*___**__***____****_________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* ** *** ****
Vit ( 0002 ) 0008 = = =
Int ( 0002 ) 0007 = = =
Wit ( 0002 ) 0006 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dex ( 0001 ) 0005 = = =
Def ( 0001 ) 0005 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stm ( 0001 ) 0005 = = =
Str ( 0001 ) 0005 = = =
Spd ( 0001 ) 0005 = = =
Agi ( 0001 ) 0005 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Luk ( 0010 ) 0023 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx ( 0055 ) 0230 = = =
Wil ( 0014 ) 0021 = = =
Rge ( 0001 ) 0005 = = =
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
level 0 outputs:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx: Sp=output
Flex: (output/28657)+1
Luk: SP=output
Luck: (output/75025)+1
Wil: SP=output
Will: (output/17711)+1
Rge: SP=output
Rage: (output/6765)+1
Vit: Sp = output
Vitbonus: = output*Flex
Int: Sp = output
Intbonus: = output*Flex
Wit: Sp = output
Witbonus: = output*Flex
Dex: Sp = output
Dexbonus: = output*Flex
Def: Sp = output
Defbonus: = output*Flex
Stm: Sp = output
Stmbonus: = output*Flex
Str: Sp = output
Strbonus: = output*Flex
Spd: Sp = output
Spdbonus: = output*Flex
Agi:Sp = output
Agibonus: = output*Flex
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
level after outputs:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flx: Sp+previous level output=leveloutput
Flex: (leveloutput/28657)+1
Luk: SP+previous level output=leveloutput
Luck: (leveloutput/75025)+1
Wil: SP+previous level output=leveloutput
Will: (leveloutput/17711)+1
Rge: SP+previous level output=leveloutput
Rage: (leveloutput/6765)+1
Vit: Sp+previous level output=leveloutput
Vitbonus: = leveloutput*Flex
Int: Sp+previous level output=leveloutput
Intbonus: = leveloutput*Flex
Wit: Sp+previous level output=leveloutput
Witbonus: = leveloutput*Flex
Dex: Sp+previous level output=leveloutput
Dexbonus: = leveloutput*Flex
Def: Sp+previous level output=leveloutput
Defbonus: = leveloutput*Flex
Stm: Sp+previous level output=leveloutput
Stmbonus: = leveloutput*Flex
Str: Sp+previous level output=leveloutput
Strbonus: = leveloutput*Flex
Spd: Sp+previous level output=leveloutput
Spdbonus: = leveloutput*Flex
Agi:Sp+previous level output=leveloutput
Agibonus: = leveloutput*Flex
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Every level outputs:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Experience Points ratio: Phi (1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, etcetra.)
Spirit: Total Stat Points + (Wil - Rge)
Wisdom: (Int*Wit)/(level*10)+(Int[SP]+Wit[SP])
SP gain bonus: ((Wisdom+spirit)/2)/Spent SP
Appearance: ((Vit+Int+Dex+Str+Stm)/5)+Spirit
Charisma: ((Wit+Int)*(Spd+Agi)+Appearance)/Wisdom
Perception: ((Int+Wit+Wisdom)/3)*Luk
Accuracy: ((Perception+Int+Dex+Agi)/4)*Will
Evasion: ((Perception+Wit+Spd)/3)*Flx
Endurance: ((Vit+Dex+Stm+Agi)/4)*Flx
Hit Points: ((Vit*1000)*flx)+((End+Agi)*Def) + Str^
Regen: HP*(End+Agi)/((HP*Flx)+(End+Agi)*Def)=Per Hour(/60 = per minute(/60=per second))
Mana: (Spirit+Charisma) - Rge^2
Regen: ((Wisdom+Int+Wit)/3)= Per Hour (/60 = per minute(/60=per second))
PhA(Physical Attack): (Str*Spd)*Flx
PhD(Physical Defense): (Def*Stm)*Flx
MgA(Magic Attack): ((Wit*Dex)*Flx)*Wil
MgD(Magic Defense): ((Vit*Int)*Flx)*Wil
Stealth: (Evasion*(Wit+Agi+Stm))/Appearance
Barter: Appearance+Charisma+((Int+Wit+Def+Agi)/4)