I am totally aware of that, however it won't look nearly as good. I was considering using a displacement map, however I wouldn't get the tiles in the places I want them. And my comp can run 10 mil polys without lag, so I have nothing to worry about in the performance department on this. I use layers as well, so I can just hide the parts I'm not working on making performance even less of an issue. And the rendertime on this was 15 seconds, so I wouldn't worry about that too much either.
Last edited by Ezeth; Mar 12, 2016 at 10:09 AM.